AKA Wardogs

IL-2 Sturmovik 1946 => IL-2 Sturmovik 1946 => Topic started by: AKA_Relent on June 10, 2016, 02:53:04 pm

Title: Burma 1944/45 Campaign
Post by: AKA_Relent on June 10, 2016, 02:53:04 pm
S! Guys,

I've completed setting up the Burma 44/45 campaign;  as far as I can tell I have everything set up correctly.  I've gone ahead and generated a few missions and I think I have everything set up the way I wanted it for the first mission.  I've backed up the campaign files so we should be good to go.  We should probably run a few test missions, but it would be good if I had a chance to meet with Grey and Agile first to get them caught up with how to use the ground unit and AI air unit management tools.

The dogfight mission was updated to fix the Betty non-spawn issue - if we wanted I could run the proposed first campaign mission tonight, once the side commanders have chosen who's flying red/blue first.  I can then update the campaign/pilot files and the admin user files so the commanders could take a look at the management screens.

The plane set is as it was in the other thread, with the addition of aircraft that are being used by the AI (at the bottom of the lists here, after the sea planes):

USAAF/USN/RAF/FAA/RAAF:
  B-24J-100-CF
  B-25J-1NA
  BeaufighterMk21
  C-47
  F6F-5
  HurricaneMkIIc
  MosquitoFBMkVI
  P-38L-5-LO
  P-40M
  P-47D
  P-51B-NA
  SBD-5
  SeafireFMkIII
  SpitfireMkIXcM63
  TBF-1C
  PBY
===== below are AI aircraft which deduct from inventory when shot down =====
  P-38G-5-LO
  P-40E
  SBD-3
  TBF-1

IJA/IJN:
  A6M2-21_Late
  A6M5
  A6M5c
  B6N2
  D4Y3
  G4M1_11
  Ki-21-II
  Ki-43-II-Kai
  Ki-43-III-Ko
  Ki-44-II-Ko
  Ki-45-Kai-Ko
  Ki-45-otsu
  Ki-61-I-Hei
  Ki-84-Ia
  L2D
  A6M2-N
  H8K1
===== below are AI aircraft which deduct from inventory when shot down =====
  A6M2-21
  B5N2
  D4Y2
  Ki-43-II
 
One major difference is that this time the AI aircraft are located at the supply base as well as the remaining bases.  This way, the AI should spawn at any random base which has enough in the inventory to support the flights.  Humans can also fly these aircraft, although in some cases they will be older versions of the aircraft than the human versions.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 10, 2016, 08:06:21 pm
Looks like a few issues I have to work on, so far:

- Prome airfield, bumpy (possibly others, have to test more).  Thrud mentioned using a clear airbase runway object to flatten things out.  I'll look into this for Prome and others to see if it helps the bumpiness.

- When folks joined the generated mission #1 not all of the airfields were shown, so I need to research this.

If you see any other issues feel free to post here.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 12, 2016, 08:21:08 pm
I figured out the issue where only three red airfields were showing.  Apparently the PBN is causing the issue when you have any load out beyond default.  I've tested the mission using the PBY and the issue appears to have gone away.  I'll need to update the aircraft file and regenerate the possible first mission plus modify the sample generated missions we were using.

I also played around with the settings and I was able to get just the mini map icon for your own plane (white icon) to show, as requested.  So for now at least we can see where we are in the dogfight server.  This should be helpful as we can't use the toggle-smoke command in the dogfight server like we can in the real campaign mission to see where we are.

The dogfight server now has all airfields showing, and the mini-map shows your own plane icon.

More to tweak/test.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Goshawk on June 12, 2016, 09:30:34 pm
Way to go, Rel. Looks great!! Thanks for all the work you do.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on June 13, 2016, 06:41:14 am
Hey Rel, any word on the progress of the rough airfield fixes yet?

Yesterday flew a bit from the blue supply base and the field was almost unflyable. If you get an a/c up you almost cannot land it without nosing it over and destroying the aircraft.

Came in with a zeke very slow approach about 100mph on landing touched down gently and still rolled the a/c over. Then the plane caught fire andit would have been a total loss on our campaign server.

If this cant be fixed, the blue side will go through planes like water.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 13, 2016, 10:17:36 am
Yeah, I found a set of runway objects I can use but they are really small.  I'm trying them out on Prome to see if they help with that field first - I need to run the sim and test it out yet.  It took about 15 of these objects to cover the Prome runway so if it fixes the rough runway issue its going to take me a while to update them all...
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 13, 2016, 01:53:56 pm
I added new runway objects to Prome airfield on the dogfight server map.  It seems to help with the bumpiness of the runway.  I also added one extra runway object near the three hangars where the edge of a tile was causing tail draggers to nose over.  I couldn't fix the tile issue, but by adding the sandy colored runway object you can see the edge of the tile and avoid it when taxiing from that one spawn point.  I've attached a couple pics.

One favor, it's kind of a pain to add these objects, line them up, test, copy/paste them into the appropriate campaign files, etc...  I really don't want to have to do this to all airfields, not to mention the added object count that may affect memory, etc.  It would be extremely helpful if guys can test out the various airfields on the dogfight server to make sure it's needed.  If an airfield's runway is smooth enough to proceed as is, I'd rather not have to add these objects.

Grey, you mentioned the blue supply base so I'll have to go check that out.  If needed I'll add the runway objects, but if you guys can check out all the airfields it would save me some time.  Just doing what I did re: fixing Prome takes me an hour or two, with researching, placement, testing, etc.  Don't want to have to do it more than needed :).  Please provide the grid location when identifying an airfield so I can be sure I look at the correct one.  Please provide:

- Status:  Airfield is OK as is or needs runway tiles to smooth it out.
- Grid location of the airfield.
- Additional information that might be helpful, such as it's only bumpy in a particular area of the airfield/runway/etc.

Thanks!

S! Rel


[attachment deleted by admin]
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on June 13, 2016, 03:04:51 pm
Thanks Rel,

I will pop on tonite and try to give you a update on all the blue bases.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on June 13, 2016, 06:18:44 pm
OK Rel,

Here's what I found at each of the blue bases. I will ask that any of the other blue pilots chime in on this and give your opinions on the runway conditions at each of these bases also.

1.) BK-30 Toungoo: BOTH Take Off and Landings were both smooth. I think it's good to go.

2.) BE-25 Zigon: BOTH Take Off and Landings were a little rough, with some bouncy conditions especially on landing. A number of Blue pilots have had issues with nose-overs. Mostly on landings.

3.) BM-22 Pyuntaza: BOTH Take Off and Landings were really rough, definitely will need work on this one!

4.) AZ-14 Bassein: BOTH Take Off and Landings were both smooth. I think it's good to go.

5.) BI-14 Rangoon: Big Airbase, 3 Runways! BOTH Take Off and Landings at each of the three runways were smooth. I think it's good to go.

6.) BT-10 Moulmein: The BLUE SUPPLY BASE. BOTH Take Off and Landings were really rough, definitely we will need work on this one!

I have not checked out the SeaPlane bases for conditions there. But those bases listed above are what I have found conditions at so far. I would say Pyuntaza and Moulmein for sure are going to need work. The base at Zigon, it's rough on take off but it's doable. The landings there are going to be the big problem. My opinion is to just go ahead and fix that one too. So three bases on the blue side should be verified by other people to validate my findings.

TTYL
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 13, 2016, 06:54:45 pm
Thanks Grey!

This helps a lot - knowing I can skip 3 airfields (so far) will save time.  I'll be busy tonight helping my son move.  I'll be out the next couple of days so if someone flying red can test out the remaining red bases (Prome is fixed) it would be appreciated.  I hope to work on the existing campaign fixes by Thursday.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on June 14, 2016, 09:47:20 am
Rel, I know your still working on some of the airfields on the Burma map for our upcoming campaign. Can I ask why you put one of the Seaplane bases near Rangoon. That particular Seaplane base is somewhat useless for the Japanese side as it very small and narrow for manuevering the larger H8K1 Flying Boats.

Both of the Allied seaplane bases are more situated towards open ocean and along the coastline. Was that particular base historically accurate and required. If not, can that Japanese seaplane base be relocated?

Maybe near the AW-14 stop or just south of that along the coast, or even further south near the mouths of the rivers at BB-6 or BC-6.

Just asking because as I mentioned the current location of that particular seaplane base is going to almost make that base useless to us.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 14, 2016, 10:06:29 am
Hey Grey - I didn't create any seaplane bases, they are part of the map.  I just add a home base object to make the base usable.

There are only so many available, and other than the ones near the supply base (I chose one), there weren't any others in Japanese territory than the one by Rangoon...

I'll look again, but I don't think I'll have many options.  I agree it's a little narrow, but it's usable with some cautious takeoffs and landings - otherwise it's a long flight to/from the supply seaplane base.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 16, 2016, 05:34:25 pm
I checked the red bases, and here's what I found:

- Thayetemyo / BC-32 seems smooth, although there is a bump across the whole northern tip of the runway (you can see the mound), so watch your landing approach.  Should be OK as is.

- Pyinmana / BI-35 seems decent for take off, but I had a rough time landing, always seemed to bounce too much and nose over (using the Spit as it's a good taxi/take off/landing smoothness tester.  I will need to smooth this one out.

- Taungup / AV-29 seems bouncy, couldn't take off with the Spit, kept nosing over on the big bounces.  I'll need to smooth this one.

- Kyaukpyu / AQ-33 seems smooth, should be OK as is.

- Akyab / AM-39 has some minor bumpiness but takeoff is OK.  However, for landing the Spit had a tendency to nose over so I should smooth it out as well.

- Prome is a known issue.

All in all, the map maker dropped the ball big time on the airfields/runways, how could they not smooth them out (did they even test)?

I'll continue working on those.

S! Rel

Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 17, 2016, 01:37:50 pm
S! all,

Here's an update - I've updated the dogfight server mission with all of the bouncy runways fixed.  I've placed flat runway section objects on the runways mentioned in this thread by Grey and myself.  Hopefully this will fix the issue - note that this doesn't fix the bumpiness outside of the runway, so you'll still need to taxi fairly slowly or you'll probably still nose over.  I've already updated the campaign files, and have regenerated a new possible first mission and I verified that the new runway sections were created in the mission file, so we should be good to go there.

When you have time, feel free to jump in the practice mission and take off from all of the runways that you can to ensure things are good.    Hopefully we won't have any other issues, but time will tell.  I haven't had a chance to sit with Grey or Agile yet, and since Agile is away for another week or so from home I probably won't be able to for another week or more depending in their availability.

For tonight, we can try the first mission again to test, or just stick with the dogfight server mission.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 17, 2016, 03:24:37 pm
One more comment regarding airfields:

Taungup / AV-29 - this airfield really sucks, even with the airfield runway objects.  They do smooth out the small bumps, however for the big bumps you actually can see the flat runway object elevated such that there's a vertical gap between two textures.  This is because the bump is too large to flatten.  It sort of gives you a hint of where the next big bump is, and if in a tail dragger you can sometimes make it past the bump if you keep your speed up a little, pull your stick all the way back and don't use your brakes - then brake hard once you make it to the next smooth area.  You'll have to see/experience it to see what I mean - the area just wasn't smoothed out by the map maker.

There aren't other airfields in this area, so there aren't any options for Red in this part of the map.  Aircraft with nose gear shouldn't have a problem, they will just bounce a little.  What I could do is take all of the tail dragger aircraft out of this airfield and spread them out across the other 4 airfields not including the supply base.   

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_TG on June 17, 2016, 03:55:22 pm
Terrific work on the airbases Rel!

I hope this is the best time to report our observations for benefit of both sides.

Looks like the boat convoys are indeed very well protected, as in 'can't get
within outside torpedo parameters without getting shot to pieces.' I guess if we had a real attack with 20 planes this would be realistic and acceptable, but most of us on both sides will use just 2 or 3 planes to attack ships (probably 1 or 2). 

The seaplane thing I agree probably can't be fixed.

What about the overheat thing; can that be adjusted or is it map specific?

Smoke trails? (just kidding! I know they are NOT easy to put down!)



Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 17, 2016, 04:26:52 pm
Hey TG - the ship convoys have a ROF of 2.5 for the 6 ship type, which move ground units.  The carrier 2 ship and cruiser 2 ship have a ROF of 10.  This is how it has been the last few campaigns.

Since ships are now 300 points (same as Korea) I changed the 6 ship type to have 4 destroyers and 2 transports.  Didn't want it to be too easy to get points :).

Overheat?  The campaign is set to November/December so that's probably the coolest it can get.  We'll have to use our rads and prop pitch adjustments and throttle down a bit - can't run around at 100+% all the time on this map :)

Thanks
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 19, 2016, 09:41:15 pm
One more comment regarding airfields:

Taungup / AV-29 - this airfield really sucks, even with the airfield runway objects.  They do smooth out the small bumps, however for the big bumps you actually can see the flat runway object elevated such that there's a vertical gap between two textures.  This is because the bump is too large to flatten.  It sort of gives you a hint of where the next big bump is, and if in a tail dragger you can sometimes make it past the bump if you keep your speed up a little, pull your stick all the way back and don't use your brakes - then brake hard once you make it to the next smooth area.  You'll have to see/experience it to see what I mean - the area just wasn't smoothed out by the map maker.

There aren't other airfields in this area, so there aren't any options for Red in this part of the map.  Aircraft with nose gear shouldn't have a problem, they will just bounce a little.  What I could do is take all of the tail dragger aircraft out of this airfield and spread them out across the other 4 airfields not including the supply base.   

S! Rel

I made one more set of updates to this airfield above.   I basically extended the runway tiles on the north side, actually covering part of the road.  I found that this was the only area that was smooth near the existing runway.  It was much better, I was able to take off from north to south with a Spit and by the time I got to the rough area it was fast enough that I was already just about airborne.  For landing, I tried landing south to north and touched down about 1/3 of the way down the runway, kept it fairly fast and only slowed down once I got near the firepots towards the north end.  I think this will help us humans to take off and land, not sure if the AI will be able to land successfully though, but that's their problem :).

I've updated the campaign files and the dogfight mission so you can check it out.  I'll tweak the road network so the vehicles go around this new part of the runway.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 24, 2016, 10:58:48 pm
The campaign test went OK for the first mission, but after I ran the parser and ran the generator afterward, it seemed to generate the same mission.  The ships were in the same spot as the first mission.

So... I need to do some research and some testing to see what happened.  Funny thing is the web site looks correct...  Agile, Jer, hold off on doing any unit movement until I have a chance to figure this out.

Thanks.. S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Goshawk on June 25, 2016, 07:50:32 am
Rel, please suggest to the commanders that when they go to make their changes to the missions, they get onto TS so I can make sure not to restart the server while they are online. If I see them on TS, I will make sure they are finished before I restart the server.
I get a message that there are other connections to the server every time I start it, even though anyone has accessed the server (like flown in the practice mission) and they are not currently connected.

I know there's little chance of me restarting at exactly the same time they are making their adjustments, and subsequently kicking them off, but,,,,, just in case. I check TS before restarting and give notice.

Thanks

Gos
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 25, 2016, 09:57:26 am
Rel, please suggest to the commanders that when they go to make their changes to the missions, they get onto TS so I can make sure not to restart the server while they are online. If I see them on TS, I will make sure they are finished before I restart the server.

I think you just did :).

Also, I presume you're mainly talking about if they make adjustments on the same day as a campaign mission, especially within an hour or two of the start time...

I'll send a note to them as well...

Thanks,
S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Goshawk on June 25, 2016, 01:24:07 pm
yes, that's correct. Once they make their changes, anything I do to restart the server will not affect those changes, HOWEVER, if they are in the middle of making their changes and I restart the server while they are in the campaign management screens it will knock them off and their changes likely will not get saved. I just want to avoid headaches for them.
Thanks.

Gos
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 26, 2016, 04:29:12 pm
After some testing yesterday and today, I think the issue was that there was an old IP address in the confs.ini in the campaign folder and it caused the mission results not to be tallied correctly.  I've reset the campaign so we can test it with two quick missions again.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Wayno on June 28, 2016, 03:15:46 pm
 :) :)Every plane I fly overheats within 2 minutes of takeoff. P-38 loses engine (Smokes). If Radiator and RPM are adjusted quickly, situation improves (overheat is less likely), but overheat is still a problem at high power settings. I have made changes to my hard drives (all new installs), so if none of the rest of you have this problem please comment.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 28, 2016, 04:27:47 pm
:) :)Every plane I fly overheats within 2 minutes of takeoff. P-38 loses engine (Smokes). If Radiator and RPM are adjusted quickly, situation improves (overheat is less likely), but overheat is still a problem at high power settings. I have made changes to my hard drives (all new installs), so if none of the rest of you have this problem please comment.

Wayno, see your private messages...

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_MoGas on June 28, 2016, 04:28:51 pm
Same happens for me as well...we are going to have to fly these planes like danceing with a big girl...slow and easy.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on June 30, 2016, 08:39:18 am
Rel,

I was in the map under the commanders view to make changes for the axis prior to this Fridays practice mission. I have a few questions/concerns about bridges. There is a debrief view available, so I saw some of the information from the last practice mission. One thing I noticed was multiple notes on Road System failures or Bridge Down failures. There had to be 27-28 of them in all. Regarding Bridges, I have noticed a number of areas where there are no viewable bridges. You just see the road, then the river then the road again on the other side of the river. Will ground units be able to cross over these rivers. Are we going to see instances of trucks and tanks just sitting in rivers? If so let me know so I can inform my guys.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on June 30, 2016, 03:53:41 pm
Hey Grey,

You can ignore the errors about the bridges in the log. Those have been around since day one.

Also, ground units will ford small rivers without bridges, and in some cases I had to make the ground units go around the bridges if they were combined road/rail bridges (which we have in Burma) as they would just mull around at the foot of the bridge (they won't cross tracks).  I spent a while testing when creating the road network watching to make sure the ground units (e.g. tanks) were fording the myriad of river crossings in this map that don't have bridges.

As for seeing trucks/tanks sitting in the water... it's possible.  Remember, static trucks/tanks can spawn anywhere between two waypoints.  If a small river happens to be part of the path, they may end up there, we have no control in the matter.

I should be around if you want to meet before the normal flight time tomorrow.  I think we're just running another test campaign mission but can go over the mission commander process if you want - although I think Jer has covered much of that with you already.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on July 05, 2016, 06:57:40 pm
I've reset the Burma 44/45 campaign, so we should be good to go for Friday.  I'm meeting with Agile tomorrow (Wednesday) at 6:00PM pacific, Grey I can meet with you as well (maybe after Agile?) to go over last minute stuff/prep regarding the campaign.  Let me know what times work for you.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on July 05, 2016, 08:01:31 pm
Sorry Rel, had to take the wife to a Dr. appt Tuesday evening. I should be up on Wed evening though.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on July 05, 2016, 08:05:29 pm
Also Rel, forgot to ask .... I know we had the mini map turned on in the practice server, are we going to turn it on for this campaign. We never really said officially yet. we only said we were going to turn it on in the practice server to see if you could get it to work. So what is the decision?
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on July 06, 2016, 11:35:15 am
Sorry Rel, had to take the wife to a Dr. appt Tuesday evening. I should be up on Wed evening though.

Sounds good, we can try Wed at 6:00PM Pacific if that works for you.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on July 06, 2016, 11:41:06 am
Also Rel, forgot to ask .... I know we had the mini map turned on in the practice server, are we going to turn it on for this campaign. We never really said officially yet. we only said we were going to turn it on in the practice server to see if you could get it to work. So what is the decision?

I don't think there's been a decision.   We do have the toggle smoke option in the campaign of course, which gives both sides the grid location.  I guess given this is such a big map, at least this intel can be useful for the enemy to find lost airmen.  Otherwise, it would be even easier for everyone to sneak around as they'd constantly have their location figured out on the mini-map.

Personally, I like having just the smoke and no mini-map, as it does increase the importance of paying attention to landmarks when going to/from targets.  If  you get lost you risk giving your position away to the enemy if you toggle smoke.

However, I'd go with whatever the majority wants...   Maybe a poll would be in order, but only for those participating :)

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on July 06, 2016, 12:57:36 pm
6-6:30 Pacific should be fine. Ill pop on TS tonite. Regarding a poll that would be fine also. Perhaps we can take a quick poll before flying on Friday.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on July 06, 2016, 04:11:10 pm
OK - actually I said I'm meeting with Agile on Tuesday @6 but I meant Wednesday.  Should be OK, as there are items we can discuss that are applicable to both of you so it would save me a little time if you're both there.

Title: Re: Burma 1944/45 Campaign
Post by: AKA_Ramstein on August 21, 2016, 10:32:52 pm
I just wanted to say, both sides have done a great job... and I now the Axis side is eager to fly Allied aircraft, and wish you guys well, but both sides have advantages... and disadvantages. Having just a few pilots on each sides has us all taking small resource and spread very thin. Just saying, it don't matter which side everyone is on, it's win for the AKA. There are no secrets about anything, only strategies. Though, it looks like we may have a weeks off between the end of the 1st half, and the start of the 2nd half. Labor day Holiday is coming up in 2 weekends too. Then, we fly totally different planes. Be careful, you may get what you wish for!

LOL

Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on August 24, 2016, 08:30:52 pm
Rgr that Ram, both sides have flown well, it's been a fun campaign even with the relatively small numbers.

That said, with our last mission of the first phase of Burma 44/45  this Friday, I hope everyone who's flown the campaign has enjoyed it as much as I  have.   I know there are still some things that could make the campaigns even better, like points for  territory gained/lost.  However, that said if you have any other suggestions (e.g. using float planes to drop supply/fuel, good idea Grey, next pacific campaign! :) ) feel free to let me know.

With Labor day coming September 5th, I'm not sure if that's going to affect attendance on the 4th.  Otherwise it would be nice to take a short break so I can reset the campaign files before we switch sides and begin phase 2.  That would mean taking at least Sunday, August 28th off and starting Friday, September 2nd.    We could also take a full week off and resume on Sunday, September 4th.  Agile, Grey, let me know your thoughts.

As briefly discussed, after the Burma 44/45 campaign, the next campaign will be Italy.  Since the battle for Italy went from September '43 to September '44 we have some options.  I'd like to look at the aircraft used during that time span to see what looks the most interesting and has the most variety - then use that to decide the approximate time frame.

S! Rel
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Greywolf on August 25, 2016, 08:52:03 am
Rel, I know I can't make the 28th at all so a short break would be nice. As for restarting on either the Sept 2nd or Sept 4th either would work for me. However I think Labor Day also falls on that weekend here in the states. Not sure if people have any travel plans for that weekend, but for some people that weekend people usually take their last end summer fling short trip or family picnics. At least a lot of people do here in the midwest US.

That may have some impact on peoples attendence to a campaign mission. Just saying keep that in mind, so re-starting on the following Friday - Sept. 9th may also be something you may want to consider.
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Agilehunter on September 01, 2016, 08:16:35 am
S!
REL and Grey, et al:  I would like to start on the 9th of Sep, since I'm sure Labor Day and the days around it will be poorly attended if we start any earlier.

So, my vote is the 9th.

Thanks,

Agile
Title: Re: Burma 1944/45 Campaign
Post by: AKA_Relent on September 01, 2016, 01:47:24 pm
Thanks Grey, Agile.

That's the plan, we'll start phase two on Friday, September 9th.

I'll try to reset the campaign by tomorrow, and then run a test mission on Sunday the 4th - attendance is optional.  As long as we have a few guys show up that should be good, just to make sure no one sees anything strange (that we haven't seen before - I.e. We know about the issue with the bad spawn point at Rangoon).

S! Rel