AKA Wardogs

IL-2 Sturmovik 1946 => IL-2 Sturmovik 1946 => Topic started by: AKA_Taipan on October 24, 2016, 12:36:28 pm

Title: Italy Campaign
Post by: AKA_Taipan on October 24, 2016, 12:36:28 pm
Salute Gents,
Please vote and let us know how you would like to fly the next campaign.
I will run this poll for a week as Rel needs to get an answer to this sooner rather than later.

Cheers

Tai
Title: Re: Italy Campaign
Post by: AKA_Relent on October 25, 2016, 08:26:26 am
Another question - since the AKA vs  AI (w/a few humans) seems to be winning, I have another question.  Do we want to continue running the campaign in two phases like we have?  I only ask because if we go human vs AI I will probably stack the ground and air units differently than normal (I.e not as balanced).  If we go with two phases it will just mean a little more work to set up more like two separate campaigns.  No biggie, it may mean a little more work at the halfway point, thus a slightly longer break.

S! Rel
Title: Re: Italy Campaign
Post by: AKA_Wayno on October 25, 2016, 11:25:04 am
I vote for the 2 phases.
Title: Re: Italy Campaign
Post by: AKA_Goshawk on October 25, 2016, 06:25:14 pm
of corpse!!
Title: Re: Italy Campaign
Post by: AKA_Big10 on October 25, 2016, 08:01:07 pm
If we go with the humans vs ai, I have no problem flying the AI side. With my schedule with college and all, I can just hop on and fly. No need in including me into the mission plan cause I have no idea when I will be available to fly on a given day.
Title: Re: Italy Campaign
Post by: AKA_Goshawk on October 26, 2016, 12:30:10 pm
Hmmmm. Interesting thoughts on this. Human vs AI is what I'm supporting, but the thought of several people wanting to be flying on the AI side "to make things interesting" has the potential for the same several to end up on the same side. Typically, the pilots who prefer to fly on the side believed to be the inferior AI side tend to be the pilots who typically score more points in kills than any other pilots, and if the campaign ends up being pilots like Jer, Rel, Tai, sometimes me, Thrud, Grey, etc, etc against the rest of us, it can become problematic. I'm assuming that Count Zero and his partner are also going to b e flying on the AI side.
Just saying,,, let's think this through a bit on how we're going to set this up.

Gos
Title: Re: Italy Campaign
Post by: AKA_Taipan on October 26, 2016, 01:16:18 pm
I'll chime in on this.
If we decide to go human vs AI we can have a meeting on TS to agree on any issues
At this point my thoughts are that we would have limited human intervention on the AI side.  Possibly 4 humans maximum.
If more want to fly/command the AI  then we would draw names.  Persons not selected for a campaign would fly with the AI on the next campaign.
I would expect that the vast majority of AKA will fly with their Squad mates as that is the main reason for flying against the AI in my opinion.
If we do not have a volunteer commander for the AI (which I don't see) I will do it until somebody steps forward.
To be clear we will hash this out on TS if this is the route we go.

Salute

Tai 
Title: Re: Italy Campaign
Post by: AKA_Relent on October 26, 2016, 02:34:54 pm
I think Big10 brought up a good point.  If we go with his proposal, we could have the AI side include just those pilots that fall unde the category of "don't fly much" for whatever reason.  Of course someone would still need to do the commander movements, but beyond that there wouldn't be as much pressure on them.  They just fly whenever they can, they're not as vested in the mission-to-mission happenings and can just focus on flying and mucking up the works for the human side.

The human side would be more involved in strategy, tactics, trying to advance, etc.  Also, given that I was planning on stacking things in favor of the AI (reason being I expect the human side to advance given light aerial resistance), we can set a limit of say 3 or 4 maximum humans on the AI team, similar to what Tai suggests.  Given our typical turnouts of ~14-16+ pilots, that would be around 3 or 4 human plus maximum AI vs ~10-13+ human plus minimal AI.
W
Something to consider anyway.

S! Rel
Title: Re: Italy Campaign
Post by: AKA_Ramstein on October 26, 2016, 07:01:04 pm
after we decide on human vs AI, please poll for how many missions total...

thanx
Title: Re: Italy Campaign
Post by: AKA_Relent on October 27, 2016, 08:35:09 am
after we decide on human vs AI, please poll for how many missions total...

thanx

Our typical standard is 15 missions per phase.  I appreciate going 15 instead of 10 so the effort of creating the campaigns goes a little longer :).  What were your concerns Ram?
Title: Re: Italy Campaign
Post by: AKA_Taipan on October 29, 2016, 04:53:58 pm
OK Gents,
The votes are in and the poll is closed. 
The next campaign will be Human vs the AI.
The AI side will be given a very small number of humans.
I will take names of volunteers on Sunday night and if I get more than we need I will  pick them from a hat.  Those not selected to fly with the AI will be first up on the next campaign.
The mission length will be extended to 20 missions per phase to take some of the burden off of Rel due to the increased work load in putting these great campaigns together.
If anyone has a major issue with 20 missions please let me know and the reason why.

Thanks for your participation.
Cheers

Tai
Title: Re: Italy Campaign
Post by: AKA_Relent on October 29, 2016, 11:05:52 pm
I just need to know which side the Humans will fly on first, allied or axis?  This way I can set it up accordingly with respect to the front lines, number of AI aircraft, etc.

Thanks, S! Rel
Title: Re: Italy Campaign
Post by: AKA_Taipan on October 30, 2016, 11:44:06 am
Following a flip of a coin the Humans will fly Allied first.
Cheers

Tai
Title: Re: Italy Campaign
Post by: AKA_Jericho on November 02, 2016, 01:58:50 pm
I'll chime in on this.
If we decide to go human vs AI we can have a meeting on TS to agree on any issues
At this point my thoughts are that we would have limited human intervention on the AI side.  Possibly 4 humans maximum.
If more want to fly/command the AI  then we would draw names.  Persons not selected for a campaign would fly with the AI on the next campaign.
I would expect that the vast majority of AKA will fly with their Squad mates as that is the main reason for flying against the AI in my opinion.
If we do not have a volunteer commander for the AI (which I don't see) I will do it until somebody steps forward.
To be clear we will hash this out on TS if this is the route we go.

Salute

Tai
If your stuck for a commander for the AI  I can do it but wont able able to fly much I asked Thrud but he is too busy.

S! J
Title: Re: Italy Campaign
Post by: AKA_Taipan on November 02, 2016, 05:18:03 pm
Thank you Jer.
Will you be able/willing to fly at all?

Cheers

Tai
Title: Re: Italy Campaign
Post by: AKA_Goshawk on November 02, 2016, 07:37:24 pm
Come on, Jer. It'll be horrible not having you flying the other side. It's a terrific challenge making it through the mission without getting torched by you and even better yet if one gets lucky enough to get a good shot on you.
Please try to participate if at all possible!

Gos
Title: Re: Italy Campaign
Post by: AKA_Jericho on November 03, 2016, 02:48:55 am
LOL you never have problem plucking my feathers Gos..

as mentioned its all work related now, things usually die down after Christmas may be I will get on more, but for now I might be able to squeeze a an  hour in if get home in time , but the management I can do at night so no biggy there.

S! J
Title: Re: Italy Campaign
Post by: AKA_Taipan on November 03, 2016, 06:03:35 am
OK Jer, I'll put you down as commander on the AI side with Thrud and I will back you up as 2 I/C if you would like .
That said, I will fly for AI as well as I know Thrud can't always make it and that should do it for the AI for the Italy campaign unless I have one more volunteer. (We are maxing AI participation to 3 or 4)
I would like to have some more names for the AI campaign after Italy as I don't want the same chaps obligated to fly AI all the time. (with the exception of Jer as he is anti social :o)
We will also need a commander for the human side. If anyone is interested in commanding, please put your name forward and we will place your names on a rotation as commander for the campaigns.
As a side note Grey and Agile have done a terrific job this campaign!  My compliments gents and thank you for all your efforts as commanders.  I hope to see your names put forward as commanders gentleman!
Lastly a big thank you to Rel for all his efforts in making all of this possible for us and Gos for all his efforts with the server and administration.
If you have any questions let me know.
See you tomorrow night gents!

Cheers  Tai
Title: Re: Italy Campaign
Post by: AKA_Goshawk on November 03, 2016, 04:18:59 pm
I've already volunteered if necessary, but if you would rather have someone else,,,,,,,,
Title: Re: Italy Campaign
Post by: AKA_Taipan on November 03, 2016, 04:35:51 pm
Thank you Gos.  I forgot about that.
OK so the AI team consists of Jer as commander, Thrud, myself and Gos.
Everyone else will be on the Human side.
As a reminder shooting down the XO, AdmO or Jer is punishable by firing squad and is not permitted! :o

Cheers

Tai
Title: Re: Italy Campaign
Post by: AKA_Greywolf on November 03, 2016, 05:32:56 pm
I know TOAD is a friend of Thrud, not sure if anyone offered him a spot on the AI side. I know he is recovering from a broken foot, so he wasn't able to fly with our side much this last campaign.

Also anyone have an idea when or if Rel can get an Italy practice map on the server so guys can start getting familiar with the map?
Title: Re: Italy Campaign
Post by: AKA_Taipan on November 03, 2016, 05:45:51 pm
Toad is more than welcome to put his name forward for the AI next campaign.
For this one we need to ensure some attendance for the AI targets...I mean force.
Jer and Thrud will fly as able and Gos and I will fly almost every mission so you chaps have something to aim for. ;)
Hope this ok with everyone.
Don't forget I will be looking for individuals to fly/command the AI for the next campaign after Italy.

Cheers

Tai
Title: Re: Italy Campaign
Post by: AKA_Jericho on November 03, 2016, 07:08:05 pm
Hi Tai , didn't realize that you were flying for the AI if you want command I can be your back up  ? don't for get Rip and count Zero to invite to fly with the ai .... that would give you at least 4 part timers. didn't big 10 want fly part time as well ?

S! J
Title: Re: Italy Campaign
Post by: AKA_Relent on November 04, 2016, 10:24:34 am
anyone have an idea when or if Rel can get an Italy practice map on the server so guys can start getting familiar with the map?

No promises but I'll probably start working on the map this weekend.  Busy at work so it may spill into the following weekend.  That means a test mission and practice map probably some time the week of the 14th.
Title: Re: Italy Campaign
Post by: AKA_Goshawk on November 04, 2016, 10:37:53 pm
Everyone needs to make sure they have the FA AKA IAG Map folder in their JSGMEmods folder. Please be sure to check this to insure you're not left hanging at the last minute.

Gos
Title: Re: Italy Campaign
Post by: AKA_Wayno on November 06, 2016, 04:38:55 pm
 8)Not trying to induce unnecessary stress on the Scenario designers, but the first most useful thing you can do is identify the aircraft that you plan to use in the Italian campaign. That allows all of us to check out airplane relative performance and build our own practice scenarios. Thank you!
Title: Re: Italy Campaign
Post by: AKA_Relent on November 06, 2016, 06:40:56 pm
8)Not trying to induce unnecessary stress on the Scenario designers, but the first most useful thing you can do is identify the aircraft that you plan to use in the Italian campaign. That allows all of us to check out airplane relative performance and build our own practice scenarios. Thank you!

Too much stress!!!!!

:)

Not sure yet Wayno, still need to look at matchups, speed comparisons, etc, see what versions of what aircraft make sense.  Time frame is early-mid 1944.