AKA Wardogs

IL-2 Cliffs of Dover => IL_2 Cliffs of Dover => Topic started by: HellCat (Sully) on December 12, 2013, 04:39:12 am

Title: Anyone using this? DeviceLink like interface
Post by: HellCat (Sully) on December 12, 2013, 04:39:12 am
You don't use two computers just a second line out from most graphic cards.
I just got it setup on a second monitor and it works great! No more straining eyes on the dash board! Works in multiplayer too!

Link to the thread http://theairtacticalassaultgroup.com/forum/showthread.php?t=3887 (http://theairtacticalassaultgroup.com/forum/showthread.php?t=3887)

Download here http://www.shackell.org.uk/files/VC-English.zip (http://www.shackell.org.uk/files/VC-English.zip)

Spit gauges (not my setup)

(http://theairtacticalassaultgroup.com/forum/attachment.php?attachmentid=4384&d=1379524766)
Title: Re: Anyone using this? DeviceLink like interface
Post by: AKA_MattE on December 12, 2013, 07:41:36 am
No I have never used device link but I have thought about it.  Maybe in the next iteration of my flight chair I might incorporate device link, it does look cool.

Matte
Title: Re: Anyone using this? DeviceLink like interface
Post by: Fehler on December 15, 2013, 04:33:25 pm
I just installed this and it works GREAT!  I especially like how I can manage my oil and rad temps much easier and the compass is actually readable.  If you have a second monitor or a tablet, this thing is the BOMB!
Title: Re: Anyone using this? DeviceLink like interface
Post by: HellCat (Sully) on December 16, 2013, 04:47:32 am
I'm hoping someone starts making different templates.
Title: Re: Anyone using this? DeviceLink like interface
Post by: Fehler on December 16, 2013, 01:10:35 pm
I'm going to give it a try.  For example, the Spit template works with the Hurricane, but there are two main differences:

1.  The undercarriage has three positions in the Hurri; Up, Neutral, and Down.   The Spit template only reads up and down.
2.  The fuel cock positioning for the Hurri has three positions; Main, Auxiliary, and Off.  The Spit only has two; Main and off.

By using the Devicelink Raw Data file (RD_IL2CloDTF30.exe) I may be able to figure out what parameter I need to set to the gauges.  Then it is merely a matter of building another cockpit.ini file and compiling a "Hurricane" cockpit.

Building a Blenheim pit from scratch will prove to be more daunting I assume.  But the possibilities are pretty awesome!  I will give it a try when I get a day of this week.
Title: Re: Anyone using this? DeviceLink like interface
Post by: HellCat (Sully) on December 16, 2013, 01:16:14 pm
Cool looking forward to seeing it!
Title: Re: Anyone using this? DeviceLink like interface
Post by: Fehler on December 25, 2013, 06:23:04 pm
Hey Sully...

Here ya go.  I re-calibrated the Hurricane fuel gauge, re-did the undercarriage indicator lights, and something else (can't remember... LOL!)  Just add the folder into your "Cockpits" folder and you can select the pit when you fly a Hurricane.  (Remember to set a monitor for it.)

https://www.dropbox.com/s/sbgucsn5mbr4ywb/Hurricane.rar

I am about 40% done with the Blenheim cockpit; working on the engine temp gauges now.  When I am done you will be able to monitor both engines' temperatures, oil pressures, and RPM.  I may even be able to code a graphic so that you can see the bomb sight velocity and altitude at a glance instead of having to jump back and forth into the bombardier seat.  That way everything could be set up to bomb from the pilot's seat and all a person would have to do is jump into the bombardier seat to physically use the bomb sight.  This is what I have done (so far) with the Blenheim.

(http://i640.photobucket.com/albums/uu125/JV44Fehler/Blenheim.jpg) (http://s640.photobucket.com/user/JV44Fehler/media/Blenheim.jpg.html)

If anyone wants to try it out, here is the link:  https://www.dropbox.com/s/moom1bqhb391di5/BlenheimIV.rar

When I am done with these, I will start work on the German stuff.  The 109 I downloaded was pretty rough and lacked some coding.
Title: Re: Anyone using this? DeviceLink like interface
Post by: HellCat (Sully) on December 26, 2013, 06:41:55 am
That looks great! .....Thanks I'll definitely use it ....I'll take a hurrie for a spin today  8).......
Title: Re: Anyone using this? DeviceLink like interface
Post by: Fehler on December 29, 2013, 02:51:03 am
OK, posted this over at ATAG:

OK, here is the Blenheim.

There is one issue:  For some reason, the RD_IL2CloDTF30.exe file does not read the bomb sight data when you first start up the plane.  You will see a couple of errors.  But after you cycle through the bombardier seat, the errors go away, and the data appears correctly.  That way, you can increase or decrease your bomb data from the pilot seat and get a readout.  It helps a lot!  Also, when you cycle your cowl flaps, the RD_IL2CloDTF30.exe file only reads one flap, so make sure you visually inspect your airplane's cowl flaps or risk blowing your engine.

If you find anything else that needs fixing, let me know.  I am still looking forward to someone explaining how to turn a square polygon into a rounded rectangle...  :grrr: :-)

(http://i640.photobucket.com/albums/uu125/JV44Fehler/Blenheim2.jpg)

Here is the link to the file.  Just drop it into your "Cockpits" folder...  https://www.dropbox.com/s/ebz0eo2usupe5ew/BlenheimIV-v1.rar
Title: Re: Anyone using this? DeviceLink like interface
Post by: AKA_Scorp on December 29, 2013, 09:30:26 am
 
Quote
I am still looking forward to someone explaining how to turn a square polygon into a rounded rectangle...  :grrr: :-)

I put a circle at each end of the polygon (rectangle), not perfect but works for now:

PUp{
      Value = 0;
      Shape{
         
         {Class = Ellipse; Center = 40/70; Radius = 10; Color = $FFF01010}
         {Class = Ellipse; Center = 80/70; Radius = 10; Color = $FFF01010}
         {Class = Polygon; Color = $FFF01010; LineWidth = 1; Points = 40/60, 40/80, 80/80, 80/60}         }
   }
   PDown{
      Value = 1;
      Shape{
         {Class = Ellipse; Center = 60/160; Radius = 10; Color = $FF10F010}
         {Class = Ellipse; Center = 60/120; Radius = 10; Color = $FF10F010}         
         {Class = Polygon; Color = $FF10F010; LineWidth = 1; Points = 50/160, 70/160, 70/120, 50/120}         }
   }