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Messages - AKA_Scorp

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I bitched about the imbalance in the pane set without knowing how to edit to make things better.  In DCS for the most part, it is easy to change plane sets, add or subtract.  Here I have no clue.  I do know that you and Rel have put a lot of work into it and do your best.  That doesn't fix the issue, but it may mean it isn't fixable. 

In the past with Coconuts campaign it was not possible to have the Battle of Bodenplatte aircraft but I believe that has been changed.  We can put together just about any plane set we want and I believe we can make limit the number of premium AC available and we can set which AC are premium .

Is there a publicly available campaign structure for DCS?

To the best of my knowledge the only BoX campaign that has been made available is Coconuts so unless someone wants to write a hell of a lot of code that is what we have to work with.  Coconut has written his code for his servers and how he wants a campaign to work, which is exactly what we did when we developed the 1946 campaign, so we are more or less stuck with what he produces.

My opinion the old days of AKA are long gone. Remember when we all got together on one side and flew. Pepperidge farm remembers. Typically a COOP or the FS days. Now we just show up and bitch at one another.

We did fly together as a squad but as Rel can attest to there was a lot of bitching than went on mostly about plane sets. 

If we want to fly as a squad my recommendation is TAW.  It's a tough campaign and if you fly Russian(which is where you have the biggest challenge) it is a tough slog through the first few maps.  TAW however can be rewarding if you fly as a squad and don't go off lone wolfing it.

For me the plane set is a bit of a problem but the biggest problem are the icons.  The icons more than anything else give the advantage to the axis side.  The axis pilots are able to fly high and boom and zoom without ever having to worry about loosing sight of their prey.  Flying bombers is almost suicidal as you can be spotted from so far away and have no way to hide.

Something else that would help is to make bigger maps so that the side with the disadvantage would have more options as to where to operate.

No matter what happens with the plane set someone will complain but things like getting rid of the icons and making a bigger map would level the playing field regardless of the planes.

IL-2 Battle of Stalingrad / Re: Rear Aircraft Spawns in the Campaign
« on: January 07, 2019, 01:07:24 pm »
Sounds like a good start.  Question - is this for the spawn base only?  What about the forward bases?  Or is this for each pilot regardless of airbases?

Thanks, S!

This only effects the spawn bases.  As far as I can figure out:

  • The AI move AC forward and those are available to anyone as a pool at each field
  • AC that you move forward are only available to you
  • Static AC on the ground that are destroyed and AI aircraft that are shot down are removed from the pool for each airfield

IL-2 Battle of Stalingrad / Re: Rear Aircraft Spawns in the Campaign
« on: January 04, 2019, 08:44:35 pm »
Coconut has it set up that each category of Aircraft has a maximum number of spawns for each Pilot and a set number of new spawns/category to fill this up for aircraft lost.

What I am thinking is set the fighters and attackers to 10 with 10 new each mission (that way you start every mission with 10) and set the bombers and transports to 5 with 5 new each mission.


IL-2 Battle of Stalingrad / Rear Aircraft Spawns in the Campaign
« on: January 04, 2019, 08:39:38 pm »
Here are the settings:

# Whether spawn restrictions are in place
    SpawnRestrictions: true
    # Every time a player shoots down 3 planes, they get an additional fresh luxury spawn. This bonus is reset when the pilot is killed or captured. (per player)
    MaxLuxuryBonusSpawns: 2
    # Max number of "best plane" spawns at rear airfield (per player)
    FreshLuxurySpawns: 2
    # Max number of fighter spawns at rear airfield (per player)
    FreshFighterSpawns: 5
    # Max number of attacker spawns at rear airfield (per player)
    FreshAttackerSpawns: 5
    # Max number of bomber spawns at rear airfield (per player)
    FreshBomberSpawns: 3
    # Max number of transport spawns at rear airfield (per player)
    FreshTransportSpawns: 3
    # Number of new fresh fighter spawns each new mission (per player)
    FreshFighterRefill: 1.5
    # Number of new fresh attacker spawns each new mission (per player)
    FreshAttackerRefill: 1.5
    # Number of new fresh bomber spawns each new mission (per player)
    FreshBomberRefill: 1.0
    # Number of new fresh transport spawns each new mission (per player)
    FreshTransportRefill: 1.0
    # Max amount of cash a player can hold
    MaxCash: 10000
    # Initial amount of cash for each player
    InitialCash: 0

IL-2 Battle of Stalingrad / Campaign Ready to Roll
« on: January 04, 2019, 09:28:49 am »
Campaign has been scheduled to start at 17:30 PST/20:30 EST this evening.

Thanks Scorp, found it interesting reading all the various changes Coconuts has made with each varient of the campaign. Also found that he made a change to include destroying Static aircraft at an airfield depletes the available aircraft at that airfield. Similar to what we have in our 1946 campaigns.

If he keeps at it it will eventually be as good as that campaign generator.  The 1946 campaign generator,like Coconuts, improved incrementally over quite a long period of time.  While I had an idea in my head of how it would look when I started out most of what it is came from the community.

Just installed the latest version of the campaign from Coconuts:

- Add U-2VS as an attacker

- Fix missing La5 in Stalingrad (late) and Kuban (early)

- These two items above will only take effect in the nest campaign (think he means newest)

- AI Attackers and fighter patrols have a limit on the number of times they can respawn, set accordingly to plane numbers at their home airfield

- Shooting down AI attackers and fighters depletes the number of planes at the home airfield

Here are all the changes for the project:

General Discussion / Re: Merry Christmas AKA..................
« on: December 26, 2018, 11:00:47 am »
Merry Christmas and Happy New Year Dogs!

IL-2 Battle of Stalingrad / Re: AKA BoS servers are down.
« on: December 21, 2018, 10:18:23 am »
Got the second update installed last night, both servers are up.

IL-2 Battle of Stalingrad / Re: Server Upgrade
« on: December 14, 2018, 06:04:29 pm »
Our servers are back up running the latest version of Coconuts Campaign and Server Control software.

IL-2 Battle of Stalingrad / Re: Server Upgrade
« on: December 13, 2018, 07:21:01 pm »
Still nothing more from Coconut on the upgrade.  We won't be running a campaign mission this weekend.

IL-2 Battle of Stalingrad / Re: Server Upgrade
« on: December 12, 2018, 12:09:06 pm »
An update on the update.

Coconut is working on the problem.  He has a build of the campaign that might work but the Server Controller is not working with it.  When the software is running it will include the latest AC that have been released.

IL-2 Battle of Stalingrad / Server Upgrade
« on: December 09, 2018, 08:42:52 am »
I'm attempting to upgrade the server to get rid of the AI spawn problems but am running into problems so please be patient.


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