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Messages - AKA_Greywolf

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196
IL-2 Sturmovik 1946 / Re: Saturday Night Practice for Sunday Campaign
« on: January 12, 2015, 11:04:36 am »
I would be up for that also, it would be a good way to practice a game plan prior to the Sunday night mission.

197
General Discussion / Re: just a hello
« on: December 04, 2014, 10:43:30 am »
AKA_SilverDevil,

Welcome aboard, nice to meet you and I look forward to flying with you. I've been flying with some of these guys for over 20 years now and like you I'm over 50, Actually I'm 62 now. The guys in the squad are a nice bunch, we do have few that might take a "little"  :o  getting adjusted to (watch out for our CO and his obsession with sheep  ::) ), but overall they are a great group of guys. We even have a couple of guys in the squad who actually flew some of these warbirds in real life. AKA_Wayno and AKA_Duck come to mind right away.

AKA_Goshawk and AKA_Taipan need to get you up and running with our campaign on Friday and Sunday evenings with IL2 1946.

Look forward to chatting with you on Teamspeak.


Bob
AKA_Greywolf

198
General Discussion / Re: Whoa Whoa..
« on: December 03, 2014, 02:38:59 pm »
MattE, your not going nuts. I saw her too. Even commented on her new Apple(s) Iphone 6.

199
IL-2 Sturmovik 1946 / Re: Tonight's Mission (Friday)
« on: August 23, 2014, 09:23:08 am »
Rel, no apologies needed, especially in light of all that you do to keep these campaigns up and running. I think everyone understands that sometime s#it just happens.

Tai, I hope the Sgt. Major doesnt take note of your dropping the ball though! You do know how understanding and compassionate he is regarding things like that. He may take a sheep or two away from you as punishment.

;-) S! Grey

201
General Discussion / Re: Thrud sets up demo area at air show
« on: July 28, 2014, 10:38:03 am »
From the tail number on that P-38, it looks like it's 23 Skidoo out of the Planes of Fame Air Museum in Chino, CA.

http://planesoffame.org/index.php?mact=pof_evts,cntnt01,default,0&cntnt01what=pofev&cntnt01alias=LHFD-6SEP2014&cntnt01returnid=125

Also here's a link to the 475th Fighter Group museum which from what I can tell, appears to be within the Planes of Fame Air Museum itself: http://www.475th.org/home/the-p38/about-the-p38

Not sure who owns the actual aircraft, I think it's privately owned.

More Pics: http://www.airplane-pictures.net/registration.php?p=NX138AM

202
IL-2 Sturmovik 1946 / Re: Squadron Security on this Forum?
« on: July 22, 2014, 02:25:18 pm »
Wayno, I think the only true squadron only secure area to post strategy ideas and such is in the AKA Officers Club. I think that's the only real secure, squadron only area we have.

This area you posted in, and in which I am replying, is not a secure area.

203
IL_2 Cliffs of Dover / Re: Wiley - Saturday June 7 Availability
« on: June 07, 2014, 03:20:53 pm »
Well im stuck about 30 miles from home, so its not looking good at the moment. This thing with the wife running later than i expected.

204
IL_2 Cliffs of Dover / Wiley - Saturday June 7 Availability
« on: June 05, 2014, 08:44:05 am »
Wiley, I checked with the wife and she has a few things that will consume my Saturday morning and early afternoon. I probably won't be able to get on-line until around 4 or 5 pm central time. Will that still work?

205
General Discussion / Re: Memories from the ladder
« on: May 19, 2014, 06:35:52 pm »
Don't forget WuWu and KoKo !!!!!!!!!!

206
IL-2 Sturmovik 1946 / Re: Smoke patch for HSFX 7
« on: April 21, 2014, 10:15:20 pm »
Boy, do I ever feel like an ass. All these posts about the smoke mod and all this back and forth with Gos, Ram, Weezle, TG and Hangten about this mod tonight. Take a look at the Mods section on our forum.

Trapper posted something about this Gurners mod (thats the correct name for the smoke mod) on April 11th.

Sort of puts how much help Trapper gave to the squad in the proper perspective.

S! Trapper

207
IL-2 Sturmovik 1946 / Re: Smoke patch for HSFX 7
« on: April 21, 2014, 09:19:39 pm »
Ram check this site out:

http://freeil2modding.free-forum.net/viewtopic.php?f=81&t=3258

There is an update that will fix the problem we both had tonite with the game locking up. Scroll down on this thread. You will see what I am talking about. The issue is there are new class files that need to be placed in the mod folder. Delete your old class files from the Effects/Files folder inside JSGME and replace them with the new class files you will need to download from the links on this thread. It works great !!!!!!

 

208
IL-2 Sturmovik 1946 / Re: WWI pack for HSFX 7.1
« on: April 21, 2014, 09:10:15 pm »
Update on this thread re: WWI aircraft. Have you guys seen this yet?

http://www.sas1946.com/main/index.php/topic,26088.0.html


209
IL-2 Sturmovik 1946 / Re: Smoke patch for HSFX 7
« on: April 21, 2014, 05:15:19 pm »
Actually in addition to being able to see smoke from farther out in HSFX 6, I also was able to see moving columns from further out on the Kurland map. They put up a hell of a dust cloud in version 6. I always wondered if I had some additional mod loaded whenever I flew on previous campaign but when I checked my JSGME and I had no major mods loaded, so go figure.

I plan on testing some of the mods on JSGME with HSFX7 to see if activating them connecting online and flying for a bit, and then de-activating them to see if the game doesn't leave some remnants in that increase smoke and dust cloud visibility. Being able to see those dust could would be quite helpful on this map as the roads are difficult to pick up visually on this current map. Especially at altitude.

210
IL-2 Sturmovik 1946 / Re: Smoke patch for HSFX 7
« on: April 21, 2014, 03:53:10 pm »
Wayno, not sure if a smoke patch exists. There is an Effects Low mod that can be enabled using the JSGME mod selector, but mine is off.

I have noticed a distinct difference between how smoke from destroyed trucks, tanks show up in HSFX 7 compared to the way it was displayed in HSFX 6. To me in HSFX 7 it dissapates or disappears to quickly. In HSFX 6 I would hit a column and extend a bit then turn back looking to pick-up the smoke rising to re-ID the target area. Seems like in HSFX 6 I could extend a bit further and still pick up the target area. In HSFX 7 if I extend too far like anything more than 1000 yds, the smoke is no longer visible. This makes it very hard for me to see what I just hit and allow me time to form up on a secondary run.

As a retired Firefighter, I can tell you that smoke is visible for good deal farther out than 1000 yds. I think modders got this one wrong when it seemed just right in HSFX 6.

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