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Messages - AKA_Relent

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DCS Series Flight Sims / Re: Top Hook contest - Results
« on: May 19, 2019, 10:42:48 am »
Congrats 10 - biggest improvement award must go to Clutter :).

AKA_Clutter 148 (35, 51, 62)

Yep, similar - for me, WW2 is covered with BoX, anything after is DCS.   I support both developers, but I can’t afford to get everything lol.

Looking forward to th F-16!

IL-2 Sturmovik 1946 / Re: Solomon’s ‘43 ready
« on: May 16, 2019, 10:14:01 pm »
Cool guys,
I didn't vote because I wont be able to fly 100 % due to the time difference but I can do the manager for the  poor AI as I don't need to be there to hold their hand :) and at what setting are the AI going to be set, ACE for the challenge or dumber than bat shit for visual effects. ?

S! J

Good point - since it's just AI, maybe at least veteran, or ace (0/1/2/3 from bat shit to ace :) ).

IL-2 Sturmovik 1946 / Re: Solomon’s ‘43 ready
« on: May 13, 2019, 05:45:18 pm »
Thanks Jer - I’ll let you guys decide how this gets assigned (I.e. you, Tai, Grey, Agile), then just let me know the decision.

S! Rel

IL-2 Sturmovik 1946 / Solomon’s ‘43 ready
« on: May 13, 2019, 12:39:30 pm »
Met with Tai this past Sunday and reset the campaign for Solomon’s ‘43, after seeing the poll results.

Everyone is on the Allied side.  The amount of Axis AI aircraft was increased, and Allied AI aircraft reduced to minimal.  Campaign is ready to go, or can be tested (backups were created).  One thing to note - there aren’t a lot of ship waypoints, so unless the allied commander goes a little conservative, against just AI this might be over fairly quick as allied shipping and invasion forces may capture at a rapid rate.  Last time we flew human vs human, so there participants on both sides hitting ground and ship targets, so keep that in mind.

S! Rel

IL-2 Battle of Stalingrad / Re: TAW starting Sunday, 5/12
« on: May 11, 2019, 11:03:05 am »
Ok, sounds good Jer, I see others have registered Russian sobill donth same, and create the squadron stats/link.

IL-2 Battle of Stalingrad / TAW starting Sunday, 5/12
« on: May 10, 2019, 07:52:58 pm »
Are we going Russian again?  Seems German registration is always way higher.

Change log:

Change log:
Improved AA in the depots and airfields. After many tests we have impression that devs have changed AA some time ago and now it’s not as effective as before. I’m going to report bug about AA because spawned AA (used in TAW) behaves different that normal AA.
New durability for buildings and vehicles provided by developers. But after tests we think there are bugs because you can still destroy hangar with 50kg bomb. I’m going to report this as well.
To reduce number of “suicidal” sorties there are 3 lives for each map (there are 8 maps in total during the campaign). If pilot dies, captured or disco his live counter is reduced by:
1 when he is in bigger team
X when he is in smaller team where X = #smaller_team/#bigger_team. Example: Axis players: 28, Allied players: 20 so X for Allied is 20/28 = 0.71.
             Every time “Lives on map” counter (shown in pilots hangar) <= 0 then pilot has 24 hours time penalty. After this penalty counter is increased by 1 so he may fly again.
Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before.
Queue system: after spawning on the airfield pilot is moved to:
Active list if there are free slots for that side (no over limit message). Pilot is clear to take off.
Waiting queue if there aren’t any free slots (over limit message). Pilot is not clear to take off and have to wait. He gets his position in the queue on the chat and must return to the briefing. As soon as there is free slot on that side pilot is automatically moved to the Active list and he is clear to take off (message on the chat). You can check your actual position in the queue by spawning on the airfield again.
               If Active list is full and there are waiting pilots in the queue then pilots with sortie different than ‘Landed’ or ‘On the ground’ are moved to Waiting queue on the last position creating free slot for others in Active list. This should make faster rotation between Active and Waiting players.
              Note: number of players on the web site includes all players on the server also spectators and waiting pilots.
            There is also additional queue for donators who have donated TAW server. This queue has bigger priority over Waiting queue so donator will wait much shorter to be clear to take off is team is full. Thank you for all donates! Without them there would be no TAW at all.
            There is also additional queue for admins with highest priority.
Axis may capture max 2 cities by paratroopers per map.
If your aircraft is damaged more than 30% then after landing it’s not available in the current and next mission.
If server is full and there is big difference between players spectators or waiting pilots on the last position is kicked to enable joining pilot from the smaller team.
New front-line algorithm with about 2km error. The previous one in some cases could have even 20km error.
Bailing out or crashing near enemy depot or airfield equals captured sortie. On the other hand the further you bailout/crash from the enemy positions the lower is probability of being captured.
Spanish translation thanks to E69_Qpassa . Remember to register on to see briefing and messages in Spanish during the game.
Improved clouds. Lower base level during overcast, slightly more two layers clouds (work in progress)
Registration is open.

DCS Series Flight Sims / Re: Top Hook contest - Results
« on: May 05, 2019, 12:36:46 pm »
Congrats Top!  Nice job 10, Mo and Dino.  Clutter, you're closer to what I'd probably get, lol, but good effort.

S! Rel

DCS Series Flight Sims / Re: Updated the AKA campaign #2 / mission #1
« on: April 21, 2019, 04:22:04 pm »
4/21/2019 - AKA_C2_M1_V32 (mission #1, version 32)

- Removed the static AV8Bs from the Tarawa to hopefully avoid the "delayed" spawning message.
- Rearranged some of the enemy units at Charlie town so they are not hidden in the trees (at least until they disperse)
- Adjusted the friendly FAC vehicles' properties, making invincible/invulnerable higher
- Adjusted the spawn points on the Stennis

Let me know if you can't access it.

S! Rel

IL-2 Battle of Stalingrad / Spring BoX sale...
« on: April 17, 2019, 09:33:21 am »
If you don’t have BoK or are missing any collector planes, nows the time to pick them up :)

Dear Pilots,
The weather is warming up and the flowers are blooming, so it’s time to Spring into Action with our latest sale on Sturmovik products! Why be outside with all the pollen aggravating your allergies when you can be safely inside playing Sturmovik!?!? To help you fill up your virtual hangar we have the following content on sale in both the Official Store and on Steam for a limited time.
Official Store: April 12th to May 3rd
50% Off – P-40E-1, Mc.202, Fw-190 A-3, La-5 Series 8, Ju-52, La-5FN, Yak-1B, , Bf-109 G-6, HS-129 and Spitfire Mk.Vb
25% Off – U2-VS
33% Off – Battle of Kuban 
Steam Store: April 12th - April 26th
50% Off – P-40E-1, Mc.202, Fw-190 A-3, Ju-52, La-5FN, Yak-1B, La-5 Series 8, Bf-109 G-6, HS-129
25% Off – U2-VS
Due to special sale restrictions on Steam, the discount for Battle of Kuban is only available in the official store this time around.
If you own Battle of Stalingrad on Steam and would like to buy additional content from the Official Store, you can link both accounts and have access to all content when you play. See linkage guide HERE.
The Sturmovik Team

Found this nice table for the Tomcat for determining landing weight:

IL-2 Battle of Stalingrad / Re: Server Overload
« on: April 13, 2019, 12:06:19 pm »
Thanks Scorp - I noticed last night when I was engaging the P39 that it was rubber banding (forward/back/forward) a little, so I could tell the sim was having difficulty keeping the clients in synch with the server.

S! Rel

DCS Series Flight Sims / Re: Updated the AKA campaign #2 / mission #2
« on: April 07, 2019, 09:58:34 pm »
4/7/2019 - AKA_C2_M2_V13 (mission #2, version 13)

- Adjusted the tankers so their flight path is a little farther back from the friendly FARP;  Hopefully aircraft doing AAR won't be shot at by enemy SAMs in moving columns that have passed Zugdidi.
- Removed the static AV8Bs from the Tarawa to hopefully avoid the "delayed" spawning message.
- Changed AV8Bs at Kolkhi to ramp start
- Adjusted the spawn timing of a Russian sweep flight (much earlier) if triggered
- Added Russian Sukhumi-defence reinforcement fighters if first flight is destroyed
- Added more smoke to identify enemy units that crossed the main river bridge a little earlier
- Attempted to add some light-moderate clouds, but they don't seem to persist for very long.. more trial and error needed

Let me know if you can't access the file.

S! Rel

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