Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AKA_Ramstein

Pages: [1] 2 3 ... 100
DCS Series Flight Sims / Re: new wings!
« on: August 24, 2019, 02:34:42 pm »

General Discussion / TV sales now at Walmart
« on: August 23, 2019, 09:10:30 am »

Walmart's having a major sale on its best 'bang for your buck' TV brand — with prices starting at $118

did il-2 originally have an option in the menu for it's own in game comms? is something in the il-2 game menu turned on/off and wrong?

DCS Series Flight Sims / DCS Open Beta update
« on: August 21, 2019, 11:01:44 am »
DCS Open Beta update

DCS World
ME: column width in units list saved between sessions
ME: read only mission doesn't corrupted now when user attempts to save them
Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)

FLIR polarity switch no more affects on Maverick picture
AGM-84D Harpoon network trajectory fixed

Crash when user changed TAD profile after cold start fixed

DCS F-14B by Heatblur Simulations
Fixed black wings/TCS pod due to texture corruption

DCS AJS-37 Viggen by Heatblur Simulations
Fixed ARAK rocket pods causing destructive aircraft roll

DCS C-101 by AvioDev
Completed multicrew canopies synchronization (fixed pending bugs).
Fixed multicrew canopies initial synchronization at cold start, and when 2nd pilot enters the aircraft (any seat).
Fixed canopies animation jitter when observed from another station in multicrew aircraft (external views only).
Partially opened canopy (canopy closed with locking lever in forward position, which means canopy won't close completely) is visible now in other station (client or server).

DCS Series Flight Sims / Re: DCS Open Beta 08-14-19
« on: August 18, 2019, 01:38:34 am »
DCS: Supercarrier Update

Since our last update on this eagerly awaited module, our team has been focused on several core features of simulation of a Nimitz-class aircraft carrier:

Creating the most accurate and detailed carrier model ever created for a flight simulation. This is not simply an update to the existing John C. Stennis aircraft carrier that we released last year, but rather a new object that is built from the ground up with accurate dimensions, high-resolution mesh and textures; animations for the elevators, antennas, defense systems, launch officer bubble, risers, catapults, jet blast deflectors, and more. The module will include unique skins for all ships of the Roosevelt sub-class that includes the Theodore Roosevelt (CVN-71), Abraham Lincoln (CVN-72), George Washington (CVN73), John C. Stennis (CVN-74), and the Harry S. Truman (CVN-75). Not only will there be the correct names and CVN numbers, but we also plan unique textures and deck weathering for each ship!

The Supercarrier will include the most accurate simulation of carrier communications you have ever heard in a game. This includes Case I, II, and III operations and unique voice overs for departure, marshal, approach, tower, the landing signal officer (LSO), and even messages over the 5 MC. Many of these parts are voiced by service members that filled the actual roles! We will also include the needed voice over files to support all aircraft types that have flown from a Nimitz-class aircraft carrier, including the F-14.

To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults. We are pushing this feature past anything that has been done before.

In addition to these three core areas, we are also working on / planning:
Up to 18 spawning locations on the carrier deck.
Flood lights in addition to standard lighting.
Long Range Laser Lineup System.
Barricade net.
Deck equipment like the crane, fire truck, and mules.
Detailed Landing Signal Officer (LSO) station with functional panels to control cut lights, wave off lights, manual ball control, and PLAT camera. This can be crewed while in VR.
“Burble” effect behind the carrier.
Air Boss station that can also be occupied in VR and allow control of the flood lights, barricade, and view the PLAT camera.
Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option.
Combined Arms support for steering the carrier and using weapons.
At this time, we have no release date or pricing, but they will be available at our very soonest.

DCS World Open Beta Update
For the second week in a row, we are updating the DCS World Open Beta. Highlights of the update this week include:
DCS World
AGM-154A now corrected for wind conditions.
Increased draw distance of static objects to compare to AI/Player objects
Increased draw distances of Map objects
DCS: F/A-18C
Added work-in-progress AGM-84D Harpoon in BOL mode.
AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen.
FLIR - LTD/R - LST Key Assignments now available in Options.
EXPAND will close when target is lost.
EXPAND will not affect the Radar causing loss of targets.
SCS Depress no longer controls Point/Area Track selection.
You can read the complete change log here

DCS Series Flight Sims / Re: DCS Open Beta 08-14-19
« on: August 18, 2019, 01:22:27 am »
Harpoon (AGM-84D):

You have to program each weapon individually and set all parameters 4 times, including the FLT and HPTP (if desired) options. That is as long as you don’t want to use the default settings (FLT MED, no/unboxed HPTP). Easily done using the STEP OSB.

Once all are set, a good practice is to cycle through all the stations again verifying that indeed correct launch parameters are set for each weapon.

Adding to the FLT options:

The lowest selectable setting "LOW" means the missile while cruise and begin to search at 5000 ft MSL - but only if you launched it from 5000 ft or above. You can however release the weapon at an altitude below 5000 ft MSL and it will cruise in that altitude (i.e. it will not climb to 5000 ft).

There is a limit though below which you cannot release and that is indicated by an "ALT" or "ALTITUDE" (can't remember exactly) indication on the HUD. Just climb a bit until the warning disappears and you are good to launch. In my case I released 4 Harpoons at around 3200 ft MSL and they cruised at that altitude until they found their targets and descended to sea skimming altitude.

Browsing the web I found a source stating that the lowest release altitude is around 2500 ft AGL. That seems to be close to what is currently implemented in DCS.

DCS Series Flight Sims / DCS Open Beta 08-14-19
« on: August 14, 2019, 09:12:52 pm »
DCS Open Beta

DCS World
AGM-154A now corrected for wind conditions
Increased draw distance of static objects to compare to AI/Player objects
Increased draw distances of Map objects
Kuznetsov carrier. The AI aircraft will takeoff with the “takeoff from ramp” (parking hot) type of start.
Su-34. Default payload with X-59M displayed incorrectly in simulation fixed.
DCS can be closed by pressing Close window in taskbar.
The render distance of the static objects in the optics devices is adjusted.
F10 map view will not show a small caliber shells.
ME. When you copy and paste a group with EPLRS tasking the group Id tied to the task will be changing.
SSE. world.getMarkPanels is returning correctly.
CAP-9M adjusted mass and drag index.
Logbook. Fixed A-A kills scoring issue.

DCS: F/A-18C
Added work-in-progress AGM-84D Harpoon in BOL mode (for single player first)
AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen
TGP WIDE/NAR HOTAS command no longer changes MAV FOV when TGP is selected
FLIR - LTD/R - LST Key Assignments now available in Options
EXPAND will close when target is lost
EXPAND will not affect the Radar causing loss of targets
SCS Depress no longer controls Point/Area Track selection
Added Litening Pod to centerline station in single missions.
AIM9 boresight reticle restored.
Laser latch function works in different way randomly fixed.
AGM-65F will be possible to fire when if it's slaved by pod.
TGP Zoom will not controls Radar elevation in FLIR page.
Added input commands for FLIR, LTD/R, LST/NFLR switches.
Digital Map: electric circuit, TV screen condition for camera fixed.
Moving map fixed after GPS warmed up.

DCS: Fw 190 D-9
Turn indicator working again

DCS F-14B by Heatblur Simulations
Slightly increased G at which wing structural failure will occur
Adjusted pitch moments for flaps, speedbrake and power
Adjusted yaw damping with flaps down
Fixed wing sweep program indicator in bomb mode
Bomb mode now doesn't stick
ASH better handles spawn heading errors on carrier
Fixed INS drift due to DCS reporting different aircraft heading before and after spawn.
Fixed ASH wrong wind calculations, fixes bomb fall line inaccuracy at high wind speeds.
Installed anti-lag filter in the INS alignment routines - should reduce INS drift from lags.
Fixed afterburners being invisible - pending further improvement
Fixed invisible RIO DDD lights
Fixed invisible TID HCU lights

DCS C-101 by AvioDev
Fixed rear map box cover, now it doesn't open when activating rear canopy jettisoning lever.
Further work on multicrew sync for canopies, will be totally fixed in the next update.

Throttles step movement input commands will work.

Better shadow bias and sampling.
Increased shadow map resolution on high option.
Optimizing bias for terrain shadow map.
Adaptive splitting of shadow cascade for camera near and cockpit view, optimized shadow map sampling.

DCS WWII Assets Pack
KDO.G.40 corrected.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation. Corrected custom livery scripts of P-51D.
A-10C BFT Campaign by Maple Flag. Mission BFT09 - Updated pattern altitude trigger.
FC3: F-15C campaign. Added missing voice-over to mission 00. Adjusted success criteria for mission 03 to be less restrictive.

Known issues:
AGM-84D “Harpoon” in multiplayer flies with wrong trajectory
Trees shadows quality is degraded

IL-2 Battle of Stalingrad / Re: Campaign Mission Reports
« on: August 10, 2019, 11:28:43 am »
nevermind,, I found stats on our website..
how do I find the Box reports on Discord ? thanx  ;)

we were flying over Topguns mission map of the airshow crows.. my computer frames , fps, dipped to 20's, avg=30 fps, after my first run over them, and it filled whatever cache with those objects of the tents and crowds.. then you flew over and started in the 60's fps, and dipped to the 30's fps.

My computer video Nvidia GTX1060 6GB ram,...
yours much better. I expected yours to stay above the 30's, 40's, even 60's.

just saying....

so, in the future, to future proof, we will really need to get into the expensive computer stuff to have decent fps and video..


I fixed (removed) the WWII drivable vehicles mod. (Sunstag)
so, not all with the map and assets can join.

apparently this guy makes all kinds of addons for a lot of different maps. I had forgotten I had installed it to make some jtac drivable vehicles for WWII.
Lots of good stuff, but yeah, try to stay away from mods when hosting, anyways, al is good now they have been removed from my WWII cover the B-17's invasion at Normandy..

The VIRPIL Controls team would like to invite the community to participate in the creation of a new line of control panel/button boxes!
VIRPIL Controls is feeling excited.
3 hrs ·
Hello VIRPILs!
The VIRPIL Controls team would like to invite the community to participate in the creation of a new line of control panel/button boxes!
We are looking to develop control panels in 4 distinct categories:
★ Jet Aircraft
★ Piston Aircraft
★ Helicopters
★ Spacecraft
We will be running a competition where members of the community can submit design proposals for control panels in these categories. Every participant can send in an unlimited number of entries for any category. All entries must comply with the design requirements which include:
★ The design must fit inside the enclosed case.
★ All controls and features can only be located on the top panel.
★ Panel labelling and LED implementations are permitted.
★ A description of the design choices and exact functionality of the features implemented.
The competition will be broken down into multiple stages:
In the first stage 10 applications for each category will be selected by the VIRPIL Controls team.
In the second stage these applications will be compiled and submitted for community discussion and voting. Three finalists will be brought forward from each category.
In the third stage, the VIRPIL Controls team will review the finalists and select the winners from each category - there will be an additional “Community Choice Award” which will be awarded to the entry which won the highest amount of votes in the second stage.
3D models, drawings, diagrams or sketches are accepted in any format, however applications sent in SolidWorks compatible formats are preferred.
All entries must be sent to with subject “Application for Competition”. Please also include confirmation of the submission category. *
IMPORTANT: It is necessary to study the dimensions of the device and all control parts (buttons, switches, etc) which can be found here:
Competition Dates:
1st Stage: from 5th August, 2019 to September 15th, 2019
2nd Stage: September 16th, 2019 to October 15th, 2019
3rd Stage: October 16th - 29th, 2019
Announcement of the Winners: October 30th, 2019
The winners of each category (jet aircraft, piston aircraft, spacecraft and helicopters) will receive a 500 EUR gift voucher to use on the VIRPIL Controls webstore, and a final production device from their category! **
The 7 first stage applicants who do not pass the community vote will receive a 10% discount code to use on the VIRPIL Controls website, and the 2 finalists of each category who were not selected will receive a 20% discount code!
The Community Choice Award will receive a VPC WarBRD Flightstick (base and grip)!
We are incredibly excited to work with the community on these new devices, good luck!
VIRPIL Controls Team
* - All copyrights for any submitted designs, files and works are transferred to the organiser at the moment the participant submits their entry to
** - The appearance and functionality of the final production devices may differ from the original entries.

DCS Series Flight Sims / Re: Lighting Target Pod video
« on: August 03, 2019, 03:02:01 am »
bringing my dunce cap Tonight...   :P

DCS Series Flight Sims / Re: Lighting Target Pod video
« on: August 02, 2019, 02:11:55 pm »
The same trigger that fires your gun.  You have to box the TRIG on the FLIR page to enable that function.

yeah, I meant the flir,, I know where the trigger is...   ;D

Pages: [1] 2 3 ... 100