Recent Posts

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71
DCS Series Flight Sims / Re: Updated the AKA campaign #2 / mission #2
« Last post by AKA_Relent on April 01, 2019, 12:01:20 pm »
Needed to update the triggers for the newly added spawnable aircraft, so the latest mission file was refreshed - please re-download if you grabbed it before today.
S! Rel
72
IL-2 Battle of Stalingrad / New Update
« Last post by AKA_Taipan on April 01, 2019, 11:55:26 am »
Salute Gents,
FYI there is a new update out today at 468 mb.
No idea what is in it.

Cheers

Tai
73
DCS Series Flight Sims / Re: Updated the AKA campaign #2 / mission #1
« Last post by AKA_Relent on April 01, 2019, 11:52:40 am »
Needed to update the triggers for the newly added spawnable aircraft, so the latest mission file was refreshed - please re-download if you grabbed it before today.
S! Rel
74
Virtual Reality / Re: 1050 Ti and VR
« Last post by AKA_Ramstein on April 01, 2019, 11:08:58 am »
if I were going to get a new card, and could not get the best, I would go for the GTX 1660 TI

https://www.newegg.com/Product/Product.aspx?Item=N82E16814487433&Description=gtx%201660&cm_re=gtx_1660-_-14-487-433-_-Product
75
DCS Series Flight Sims / Re: F-14 Videos
« Last post by AKA_Topgun on April 01, 2019, 04:42:19 am »
We need to put in the Grim Reapers videos.  They have been making a TON of short videos as of late. 

Here is one for computer offset IP bombing:

https://www.youtube.com/watch?v=mOBsNoQ3PM4
76
Virtual Reality / Re: 1050 Ti and VR
« Last post by AKA_SilverDevil on April 01, 2019, 02:17:35 am »
odd same card in each link though different links. anyway i got mine a couple months ago. it really made a difference in the games.
77
DCS Series Flight Sims / Re: Updated the AKA campaign #2 / mission #2
« Last post by AKA_Relent on March 31, 2019, 11:41:10 pm »
3/31/2019 - AKA_C2_M2_V12 (mission #2, version 12)

- Added F-14B spawn points at Kolkhi and Stennis
- Added Tarawa and spawnable AV8Bs
- Added a couple (Georgian) Mig-19P spawn points at Kolkhi
- Rearranged the spawn points at Kolkhi to put more used aircraft nearer the runway
- Slightly reduced the speed of the Russian moving columns, due to their not dispersing as much when attacked like before
- Moved the friendly AWACs aircraft slightly east, further away from the front line (and set it to invisible/invincible so enemy AI won't shoot it down :) )
- Updated the wind (may have been dynamic weather?), reducing and changing direction to south east (I think!) so there's wind across the carrier decks
- Added labels to the waypoints for the F/A-18C and AV8B for clearer navigation points

https://www.dropbox.com/s/symnevrg2ffb652/AKA_C2_M2_v12.miz?dl=0

Let me know if you can't access the file.

S! Rel
78
DCS Series Flight Sims / Re: Updated the AKA campaign #2 / mission #1
« Last post by AKA_Relent on March 31, 2019, 11:40:11 pm »
FYI Rel, I put up my server afterwards on Thur and Dino joined it and he had the same delayed issue with the Harrier spawns ... but I then tried to spawn in to all the spawn points on the Tarawas (moving and static ships) and was able to spawn in fine into all 4 spots.   So I'm thinking it is either a client issue that doesn't impact the host ... or it is his client specifically.

Rgr thanks Top - I reduced/moved the static aircraft to the edges of the deck so they shouldn't be an issue... I was able to spawn OK, although I hosted of course.
79
DCS Series Flight Sims / Re: Updated the AKA campaign #2 / mission #1
« Last post by AKA_Topgun on March 31, 2019, 10:14:57 pm »
FYI Rel, I put up my server afterwards on Thur and Dino joined it and he had the same delayed issue with the Harrier spawns ... but I then tried to spawn in to all the spawn points on the Tarawas (moving and static ships) and was able to spawn in fine into all 4 spots.   So I'm thinking it is either a client issue that doesn't impact the host ... or it is his client specifically. 
80
IL-2 Battle of Stalingrad / Re: Next Campaign
« Last post by AKA_Big10 on March 31, 2019, 04:32:28 pm »
ok...thanks for looking.. I know some servers have it enabled and others dont.

I read somewhere that the VR limit is not enabled with the normal settings.

Make sure allowed spectators is checked. That should fix our VR stuff.
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