Author Topic: 22.12.2015 Update  (Read 1464 times)

Offline Recon

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22.12.2015 Update
« on: December 22, 2015, 06:58:20 pm »
http://il2sturmovik.com/news/204/update-1106/

71st is enjoying the new Mig...

Quote
Main changes:
1. Fighter-interceptor MiG-3 series 24 is available to players who pre-purchased Battle of Moscow. Those who only have Battle of Stalingrad can set it as an AI plane in single player or encounter it in multiplayer.
2. Spanish translation added.
3. French translation added.
4. In MP, dots showing enemy and own objects near airfields and tank bases have been removed. Airfields and tank bases now use different symbols 'under air attack' or 'under ground attack' instead. If server hoster wants to keep previous 'radar' functionality, it's possible to add a spotter unit to the airfield.
5. Airfield symbols in multiplayer were redesigned to make their selection easier when positioned near each other.
6. New multiplayer scenario 'River clash' added. In this scenario tank and aircraft players must work together to cross the rivers and eventually reach the enemy airfield.
7. Player controlled tanks now bend down the grass.
8. Propeller wash now affects grass.
9. New system preserves your multiple joysticks mappings in case of their ID was changed by DirectX after disconnecting and reconnecting or PC reset (it identifies various control devices by GUIDs and names).
10. Early war (1941) tanks added: KV-1 mod. 1941, Т-34 STZ mod. 1941, Pz III Ausf.H and Pz IV Ausf.F1. You can use them in custom missions or encounter in QMB. They will appear in Battle of Moscow campaign in the future.
 
Changes in flight modeling and AI:
11. Pilot head limits in closed cockpit were corrected for all planes.
12. Default pilot head positions were corrected for all planes.
13. In case of fuel tank penetration, LaGG-3, La-5, Pe-2, P-40 amd Bf 109 E-7 engines will no longer stop before spending all the remaining fuel.
14. Propeller governor works correctly after starting a mission in P-40 with cold engine.
15. Head shake reduced on IL-2 at high engine RPM.
16. IL-2 engine now automatically enters boosted mode by enriching mixture when engine helper is active (at Normal difficulty mode).
17. Automatic He-111 bombsight mode no longer resets after exiting bombsight view.
18. Muzzle velocity was corrected for He 111 Mg-FF guns.
19. Bomb release sounds added for all planes.
20. AI turret gunners now engage attacking fighters at 3 times longer distance if they have plenty of ammo left.
21. Field of view (looking down) corrected for AI LaGG-3, Lа5, IL-2, Bf 109 F4, Bf 109 G2, Fw 190 A3 (reduced in general).
22. Inversion trails are now related to air movement.
 
3D aircraft model changes:
23. Fixed issue with invisible fuel leak on I-16, MC-202, Bf 110, Ju 87.
24. Slits between cockpit and fuselage removed on several planes.
25. 'Dancing reflections' bug in Bf 110 E-2 cockpit fixed.
26. Yak-1 mixture control lever movement corrected (inverted).
27. Bf 110 E-2 engine gauges disappear correctly after losing an engine.
28. Venturi tube added to I-16.
29. Animation of flight and oxygen controls corrected in Bf-110 cockpit.
3D tank model changes:
30. Tank suspension made more detailed. Now it's easier to hit hull sides between the wheels, but it's harder to hit a track itself.
31. Unbuttoned gunner/commander can be hit by bullets and fragments, making this view dangerous (there is no visible human model yet).
32. Unbuttoning/closing hatch is now animated and T-34 hatch provides some cover.
33. Т-34 gun mantlet armor corrected (was 2x more before).
34. Missing armor plate added to Pz. III turret (left side).
35. A small hole in T-34 armor between its hull and turret was patched up.
36. Spare track links attached to Pz. III front hull provide additional armor.
37. Tracks on player controlled tanks are now more resistant to bullets and smaller caliber rounds.
38. LOD models added for player controlled tanks, this should improve performance in large tank battles in multiplayer.
39. Tank destruction corrected (a random bug could cause tank turret to remain intact).
 
Multiplayer changes:
40. Victory in MP is granted to the side which has more points left after time runs out or to the side which reduced enemy points to zero.
31. Coalition victory points in MP can be reduced by 50 by achieving special goals set by mission designer.
42. Victory can be achieved by completing a Mission Primary Objective specified by mission designer.
43. At the end of the mission victorious players, who fought at least for 15 minutes and did not change sides, receive +50 additional points on Normal and +100 on Expert difficulty.
44. Tank players always receive 100% points even if their tank was damaged or destroyed, since they can't return home like planes (with the exception of friendly fire, that yields 0% points given).
45. Credit for tank kills should be awarded correctly in all cases.
46. Mission designers can block airfield or tank base by assigning it an empty object pool via CMD_behaviour command.
47. Balancer functionality that adjusts the number of players between coalitions now works for tanks as well.
48. Balancer now allows up to 2 Pz. III players per 1 T-34 player, depending on total player amount.
49. Microstutters in large MP battles should be gone now.
50. Remaining coalition victory points are displayed on mission end screen.
51. Statistics on a custom difficulty server are displayed without redundant 'custom 0% points' label.
 
Other changes:
52. Scenario mission corrected in the 2nd chapter of the early Stalingrad campaign.
53. Outro video should correctly play at the end of late Stalingrad campaign.
54. Fw 190 escort missions corrected in the campaign (starting altitude was too low when escorting ground attack planes).
55. HUD transparency setting now affects mouse cursors in flight.
56. Pontoon bridge entrances are now visible from longer distances.

Offline Recon

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Re: 22.12.2015 Update
« Reply #1 on: December 23, 2015, 06:53:04 am »
Matte - would like you to get this and compare to your past thoughts... I flew a Yak mission and I felt like the aircraft were better.

Offline AKA_MattE

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Re: 22.12.2015 Update
« Reply #2 on: December 23, 2015, 11:24:53 am »
I am still "dabbling" with BOS but as of the last Update 1.105 I am still having crashing issues.  The last crash, which was a memory issue, has been brought to the developers attention.  It is an improvement to the BSOD's I have gotten in the past but still frustrating and I am not sure if the developers really take it seriously.  As of 1.105 I still have an issue with the flaps and how they add stability in high AOA situations and allows for an increase in AOA while at the edge of a stall, along with getting pronounced accelerated stalls in nose down orientation.  I will fly 1.106 and see if these issue are still there.

MattE
« Last Edit: December 23, 2015, 01:37:01 pm by AKA_MattE »

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Offline Recon

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Re: 22.12.2015 Update
« Reply #3 on: December 23, 2015, 12:14:23 pm »
Dang - hate to see crashes.

BOS online attendance keeps going up - devs are very active on it - so I'm going to be investing more time on it.  Was over on 71st comms - they were raving about the Mig.

Sure it has some warts but they all do -  but again the devs are active, and they provide content (unlike DCS).

CloD outside of SOW has really lost its edge - I have a sense of waiting to see if 5.0 ever happens then coming back around to it

Offline AKA_MattE

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Re: 22.12.2015 Update
« Reply #4 on: December 23, 2015, 01:36:03 pm »
Dang - hate to see crashes.

BOS online attendance keeps going up - devs are very active on it - so I'm going to be investing more time on it.  Was over on 71st comms - they were raving about the Mig.

Sure it has some warts but they all do -  but again the devs are active, and they provide content (unlike DCS).

CloD outside of SOW has really lost its edge - I have a sense of waiting to see if 5.0 ever happens then coming back around to it

I find BOS's attendance can be high during European times, but during North American times they are all lower (BOS, COD, DCS), not to mention this is not always the case, their are nights when one of the three just has more people on it, at least that is what I have experienced.   When the 71st fly BOS they have a good attendance from their squad on their server.  If we had a few people flying BOS I could see us playing OPFOR against them.

Eagle Dynamics are focused on getting 2.0 out as official version, so they are not concentrating on content at the moment, they are putting the final touches on their DX11 graphics engine that blows doors on BOS in terms of graphics, and that will always be the case as long as long as 777 uses DX9 which is 15 year old.

COD can be a little repetitive I admit (only because 1C abandoned it), but I don't agree that it has lost its edge, IMO hands down it is the best WWII combat flight sim out right now in terms of gameplay, this is especially true seeing you can buy it for $10.

To be honest we are spoiled for choice these days, we have a good East Front sim that continues to improve, a great Battle of Britain sim which has a ton of potential and a WWII all the way thru modern jet sim that has just set the benchmark for graphics and has a business model that I feel will give it some serious longevity, not to mention 1946 and ROF.  So I guess pick the one(s) that most appeal to you and get some squadmates to fly with. 

MattE
« Last Edit: December 23, 2015, 01:38:42 pm by AKA_MattE »

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Offline AKA_MoGas

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Re: 22.12.2015 Update
« Reply #5 on: December 24, 2015, 11:24:24 am »
I have BOS and on the fence right now about it... Where do you DL the new update? Is it only available for people who bought the game early? Like I said I've flown it some and just not to crazy about the way the planes handle on ground and in air..still messing with it..Also some of the key mapping is confusing as all get out...

Offline Recon

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Re: 22.12.2015 Update
« Reply #6 on: December 24, 2015, 05:36:03 pm »
Quote
If we had a few people flying BOS I could see us playing OPFOR against them.

I'm game - I mentioned this idea with SOW as well.

What I mean about CloD really is that without SOW it's just the same old same old ATAG group.

I think the 777 is pushing out content - new maps and planes so my interest has peaked because they are actively making lots of updates and the game is getting better.  If it was the stock market is be saying buy buy buy :)

When SOW starts back up and when 5.0 comes out it will be great but I think right now it's a good time to investigate other options with open minds .

Offline Recon

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Re: 22.12.2015 Update
« Reply #7 on: December 24, 2015, 05:37:57 pm »
I have BOS and on the fence right now about it... Where do you DL the new update? Is it only available for people who bought the game early? Like I said I've flown it some and just not to crazy about the way the planes handle on ground and in air..still messing with it..Also some of the key mapping is confusing as all get out...

If you bought BOS you get all the updates in terms of patches, maps etc.. However you don't get access to the new planes in Battle of Moscow (BOM).

When you start BOS it should automatically update the game to latest version