Author Topic: VR Development  (Read 283 times)

Offline AKA_BUCKY

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VR Development
« on: March 21, 2017, 10:59:29 am »
From 1C Studio Games....

Dear Pilots, We continue to work on our VR implementation and it has posed some technical challenges and there will be some small limitations due to incompatibility between the VR API and our engine. It must be said that our engine was never designed to work natively with VR and ...
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 IL-2 Sturmovik
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Dear Pilots,
We continue to work on our VR implementation and it has posed some technical challenges and there will be some small limitations due to incompatibility between the VR API and our engine. It must be said that our engine was never designed to work natively with VR and the VR companies never designed their goggles and tech to work natively with a hardcore flight-sim with a custom graphics engine that includes gunner positions and bombsights. Remember that when it comes to WWII, only Sturmovik products actually have multi-crew aircraft with realistic gunner positions and bombsights - our competitors do not. So, this is new territory for VR in any hardcore sim. Overcoming some of these technical issues would require more time and custom work from us in addition to some new customization options from Valve and Oculus. How these smaller issues are resolved remains to be seen.
Overall, we are pleased with what we have accomplished in VR so far, especially flying from the cockpit in fighters and attack aircraft.
However, we’d like to share with you what one of our beta testers has said to us about flying and fighting with VR. This person is a big VR advocate and is involved in VR applications in his defense related job. Due to his knowledge of various VR systems and experience we consider his comments to be high praise.
“I have to hand it to your team, this is HANDS DOWN the BEST VR implementation when it comes to frame rate, FOV, Scale, and just straight up immersion. I actually reached out to the bar on the canopy to help me turn around in my seat to track a FW190 after a head-on merge!!!  Un-freaking believable! Please pass on my appreciation!
And No motion sickness AT ALL, I have yet to have a clean feeling after a flight-sim VR experience. Until now. thanks man!”

We hope you will have the same opinion. But remember this is new territory and there is likely to be unforeseen issues upon release.

Best Wishes,
The IL-2 Sturmovik Team
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« Last Edit: March 21, 2017, 11:01:36 am by AKA_BUCKY »