Author Topic: DCS Map 'Wargame' Design and Progress  (Read 2075 times)

Offline AKA_Taipan

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Re: DCS Map 'Wargame' Design and Progress
« Reply #15 on: December 29, 2017, 08:18:14 pm »
HI Jstek,
I have the Soviet army manual from the 80's with unit compositions if that's would be of any help.
Drop me a line and I can put something together for you if you want.

Cheers

Tai


Sink your teeth in...Let go only when dead.

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #16 on: December 29, 2017, 09:16:24 pm »
Yeah got it up after everyone left.
In the ME I had the client units misspelled with an uppercase in one of the letters for the airbase.  Was causing me all 5 he issues.  No coding issues. ..


Fixed now. ..  I'll post the files soon
Keep in mind this is very early rough to help me to future refine and or develop addition concepts...  and plus to get a breat in coding

Offline AKA_MattE

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Re: DCS Map 'Wargame' Design and Progress
« Reply #17 on: December 30, 2017, 08:51:48 am »
Cool Time to test!

Certified DCS Aircraft

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #18 on: December 30, 2017, 03:01:26 pm »
That would be cool!

HI Jstek,
I have the Soviet army manual from the 80's with unit compositions if that's would be of any help.
Drop me a line and I can put something together for you if you want.

Cheers

Tai

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #19 on: December 30, 2017, 03:02:15 pm »
BLUE
TRANSPORT: UH-1H
RECON/CAS: Hawk
CAS/CAP: Harrier AV/8B
CAP: F-5E-3

RED
TRANSPORT: Mi-8MT
RECON/CAS: L-39ZA
CAS/CAP: AJS37
CAP: MiG-21Bis


--------------------------------------

--------------------
72b      120
mig21      70
su25T      200
Mi-24A Hind    45
Ka-50 Akula   150
BMP1      15
SA8      30
ZSU-23.Shilka    35
2S19 MSTA-S   130
2S1 Gvozdika   55



--------------------
AH-1W Sprcobra   115      
AH-64A Apache   120
AV-8B HarrierII   120
A-4F Skyhawk   45
UH-1C Heavy Hog   35
F5E      70
M163 Vulcan   25
M48 Chaparral   40
M1045 HMMWV TOW   50
M2A1 BradleyIFV   35
LAV-25 FSV   25
M270 ATACMS   150
M109A6 Paladin   120
M1A2 Abrams   180

-----------------


Offline AKA_MattE

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Re: DCS Map 'Wargame' Design and Progress
« Reply #20 on: December 30, 2017, 09:54:35 pm »
I remembered this after I got off the server tonight.  Blue Flag uses a Label mod that basically uses a grey dot a certain distances.

https://forums.eagle.ru/showpost.php?p=3336311&postcount=4014

This would help a lot for spotting

MattE

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Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #21 on: December 31, 2017, 12:35:09 am »
Nice, ill have to include that!

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #22 on: December 31, 2017, 01:24:41 am »
Rel and Topgun,

I uploaded the mission and the raw lua too.

The Simpleblock is a lua for the network side, and will been to be placed in a folder for you to use.  Read the readme file.

Offline AKA_Ramstein

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Re: DCS Map 'Wargame' Design and Progress
« Reply #23 on: January 01, 2018, 04:43:36 am »
I told Jstek about some strange experiences with a few planes in the Nevada, map, mission, and script he made.. while I flew with a few other AKA pilots too at the same time on Saturday night...

A couple planes had navigation, weapons, and other issues... so last night, Sunday. The planes had none of those issues in the regular release DCS version. Not sure what's bugged, but I let Jstek know that something in the map or script caused the issues. Just an FYI.... Have a nice New Years!

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Offline AKA_Taipan

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Re: DCS Map 'Wargame' Design and Progress
« Reply #24 on: January 01, 2018, 06:06:09 pm »
What compositions do you need?
Battalion or smaller?
Types of units etc.
The Soviet army had a plethora of unit types including anti VIP.
Drop me a line and let me know what you need.

Cheers

Tai


Sink your teeth in...Let go only when dead.

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #25 on: January 02, 2018, 01:52:50 am »
Taipan,

I am not sure.  Probably squad or battalion setups.
I am new to DCS ME editor and thus never really think if the unit compositions, most times I was an in an A10C blowing their shit up.

Now, I am designing this Wargame Game Mode.
But honestly, the way I am designing it, it going to make it so that it can be edited and content added by using the ME alone and not having to setup triggers, scripts or anything else other than the initial base setup.

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #26 on: January 02, 2018, 03:07:01 pm »
Thinking 80's era.  I did find some stuff.. not actual unit comps, but there was an RTS game I used play that included these era units and ect.

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #27 on: January 02, 2018, 03:07:44 pm »
Rel, you going to be around this week?

Offline AKA_Relent

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Re: DCS Map 'Wargame' Design and Progress
« Reply #28 on: January 02, 2018, 06:49:48 pm »
Rel, you going to be around this week?

Hey Jstek - sorry, I’ve been battling the flu since Sunday, I’m pretty wiped.  This things kicking me in the butt.  Mostly have been sleeping these past couple of days.  Not sure when I’ll be back this week.

S! Rel

Offline AKA_Jstek

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Re: DCS Map 'Wargame' Design and Progress
« Reply #29 on: January 02, 2018, 07:49:48 pm »
NP, i understand.  Get well soon.
When your better, I would like to have you look over the mission and its setup.  For err, suggestions of other features perhaps,

Topgun, your feedback too would be great.  I know yah all have other projects going on....