Author Topic: DCS World 2.5 Changelog and Updates  (Read 2533 times)

Offline AKA_Ramstein

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DCS World 2.5 Changelog and Updates
« on: January 30, 2018, 05:08:29 am »
https://forums.eagle.ru/showthread.php?p=3371822#post3371822

DCS World 2.5 Changelog and Updates

DCS 2.5.0
DCS 2.5.0 opens a new page in DCS development. This is a unified version of the game, which allowed us to combine all the maps in one package. This version includes a significantly improved Caucasus map.

DCS World
Ground vehicles group, added to map from template, will not loses their task.
Helicopters AI will able to land to ships with helipads.
Mark panels added by triggers and scripting will not create a message for each panel added obligatory.
Added option to make Mark panel read only.
Removed the visible distant dots of aircraft below the cloud layer.
Added night blackout from September 1939 till May 1945.
After selecting ground commander role player will not able to control ejected pilot.
AGM-65 is limite with tracking of fast aircraft.
F6 weapon camera will indicate the g-load of missile.
SAM AI. Added Engage Air Weapons option to air defence units.
AI aircraft will attack the vehicle columns along their route and will try to cover whole column.
Aircraft AI with runway attack task. Added the random dispersion of release points for even coverage of runway.
S-3B. Corrected fuel weight.
Su-33. The group of Su-33 for carrier take off will be 2, not 4.
Amphibious ground vehicles will be able to sailing on rivers and sea.
Corrected jetstream position of some SAM missiles: Thor, Osa, Strela, Igla, Chaparral, Hawk.
Improved smoke marker effects.
VR updates:
VIVE - controller enumeration fixed , hand transform fixed.
OpenVR - add initial controllers update.
New option --force_steam_VR - to force VR driver to use steam.
Correct picture for oculus headset picture in Steam VE environment.
Touch controllers - mouse wheel speed variation depends on thumbstick depression.
Aspect Ratio setting will not breaks ingame overlays.
Disable applying of scale GUI option in VR mode.
Maxfps value will not affect in VR mode.
Improved NVG picture.
ES and CN localization update.
ME. Ships groups. Ship skill will not accidentally changed after mouse click.
APC AVV-7 40mm Mk.19 HE ammunition replaced by HEDP.
Added new model of small helipads (FARP) for single helicopter.

DCS NTTR
Object 'CONCREET_CAN" destroyed state corrected.

DCS Ka-50
Added separate option slider for the helmet sight-ring displacement.

DCS AJS-37
New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6)
The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. This is a work in progress feature.
You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums.
New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work. This is a work in progress feature.
Added new JA-37Di “Akktu Stakki” Livery by Magnus Almgren https://imgur.com/a/FiYYE
Fixed FORMLJUS not illuminating tail with deferred rendering on
Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on
Corrected landing light sprite movement
Landing light distance and attenuation reworked for deferred rendering
Landing light will no longer illuminate the cockpit
Landing light will now follow nosewheel strut rotation.
Wing nav/formation lights will now cast dynamic lighting
Fixed static airfield AJS-37 missing canopy & ejection seat issue.
Adjusted PBR materials for new tonemapper gamma
Fixed missing Bare Metal livery
Fixed missing ordinance icons
Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!)
Replaced default Viggen briefing UI image
Corrected AKAN Gunpod size
Fix to RWR showing ghost signals
Fixes to Time On Target calculation accuracy
Fix to second BK90 MJ1 not releasing
Fix to Glideslope indication issues.
Fix to inaccurate DYK and NAV bombing
Fix to Maverick-sight going off target
Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters)
Fixed Lysbomb not releasing and FÄLLD LAST light not activating
Various Fixes to U22 and U22/A pods
Corrected shader parameters for cockpit
Corrected shader parameters for LoD1/2/3 to fit better with LoD0 Exterior.
Removed all instances std::rand() and replaced with ED’s replay-consistent random object. (does not fix all replay issues yet!)
Fixed Droptank fuel weight not being removed from aircraft
Fix to lift performance in slow speeds/high alpha flight
Corrected shader parameters for all ordinance models.
Fixed default radio frequencies.
Fixed an issue where an AI aircraft could not be assigned to common frequency ranges.
Adjusted missions for 2.5 Caucasus.
Fixed Canopy Glass in cockpit being practically invisible.
Fixed doubled up canard vortices and right wing will now generate vortices.
Adjusted ‘Mozdok Attack’,‘Moscow Takedown’ and ‘Attack the Camp’ Single missions for new Caucasus (thanks Grimes & Graywo1f!)
Darkened HUD Glass & adjusted indicator material for better HUD visibility
Added new F7 Skaraborg’s flygflottilj livery for Caucasus Mini-Campaign

Campaigns
Adapted paid campaigns to new Caucasus:
F-15C The Georgian War Сampaign
A-10C The Enemy Within Campaign
A-10C Tactical Training Qualification Campaign
A-10C Basic Flight Training Campaign
A-10C Advanced Aircraft Training Qualification Campaign
UH-1H Argo Campaign
The Border Campaign
A-10C Operation Piercing Fury Campaign
The Museum Relic Campaign
P-51D High Stakes Campaign
Black Shark 2 Republic Campaign
Su-27 The Ultimate Argument Campaign
A-10C Stone Shield Campaign
Mi-8MTV2 Oilfield Campaign. In additional added two new missions for single and multiplayer.
NOTE: for all those campaigns implemented the new keyless copy protection.


This update will be available only for Open Beta so far.

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Offline AKA_Ramstein

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Re: DCS World 2.5 Changelog and Updates
« Reply #1 on: January 30, 2018, 07:28:00 am »
Running my update now. before I ran the installer, I backed up any and al files I think I might need or want.
Large install !!
 ;)

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Offline AKA_MattE

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Re: DCS World 2.5 Changelog and Updates
« Reply #2 on: January 30, 2018, 07:48:48 am »
Nice!!  I tried to get it to update this morning but it would not go, I think they made the post before they were ready..

MattE

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Offline AKA_Ramstein

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Re: DCS World 2.5 Changelog and Updates
« Reply #3 on: January 30, 2018, 10:08:36 am »
I used my 3rd party updater
https://forums.eagle.ru/showthread.php?t=160053

also, when I started up 2.50, it took 20 + minutes for DCS to start and fill the cache, and be able to even see or get in a plane...
« Last Edit: January 30, 2018, 10:11:25 am by AKA_Ramstein »

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Offline AKA_MattE

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Re: DCS World 2.5 Changelog and Updates
« Reply #4 on: January 30, 2018, 06:28:02 pm »
Downloading, 19 GB   :o

MattE

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Offline AKA_Ramstein

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Re: DCS World 2.5 Changelog and Updates
« Reply #5 on: January 30, 2018, 07:20:40 pm »
my 2.5 was running slow on loading,, so I adjusted some graphics and it is much better now  ;)  ... my weapons were not releasing properly on a few aircraft after the patch. I have to check all of the commands, keys.

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Offline HellCat (Sully)

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Re: DCS World 2.5 Changelog and Updates
« Reply #6 on: January 31, 2018, 03:43:25 am »
20 Gigs for me ....let it go over night and I'm only at 19% at 6 AM ......with my 3rd world download speeds I'll probably have to leave it download all day and night today .....so no BoX tonight ......
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Offline AKA_MattE

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Re: DCS World 2.5 Changelog and Updates
« Reply #7 on: January 31, 2018, 06:03:53 am »
All downloaded, looks pretty damn good.  Flew a quick mission on the Caucasus map with Medium and Low settings (same settings I have been using in Alpha) and pegged it at 60 FPS (VSYNC on) with only a couple of small dips into the high 40's.  There were a couple of pauses but the Beta is on my regular HDD not my SDD so I think that is where they came from.   Still looks a bit washed out with deferred shading on but it was also the Fall map, so there was not a lot of contrast in the colors.   I think with the game on the SDD and some visual tweaking it is going to look awesome.

MattE

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Offline AKA_Topgun

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Re: DCS World 2.5 Changelog and Updates
« Reply #8 on: January 31, 2018, 08:41:26 am »
I got done last night.  I loaded a MP map and just viewed things with the F2, F7, and F9 views.  I have deferred shading off and everything else is set to around medium.  Things look nice but not as nice as what that promo video was (what they heck are they running that on, a supercomputer??).  The one thing I have noticed is the loading.  Takes forever using a standard hard drive.  Takes 2 minutes + just to spawn into a cockpit.  Loading the MP map took probably 5min +  I may have to think about picking up a SSD and reinstalling onto that once they are done upgrading the release version.  FYI you DO still have your Saved Games folder from DCS Alpha left over after you update the Beta so if you made missions in Alpha you should still have them.  I noticed around a 20 GB increase in available free space on my hard drive once the update was done. 

Offline AKA_MattE

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Re: DCS World 2.5 Changelog and Updates
« Reply #9 on: January 31, 2018, 11:10:46 am »
Wags mentioned in one of his F-18 videos that he was running everything Maxed out and that it would require a very strong computer to get those kinds of visuals.   To be honest when Nevada (Alpha) first came out I was able to run it on everything on High and it ran really well, I had to tone tings down since defferred shading and a couple of the other graphics enhancements were added.  That said there were know issues with the graphic enhancements in alpha just before 2.5 and I think some of them should have been resolved but I will have to fly Nevada to see if they were fixed and be able to compare with what I was seeing before.

I have always found that after an update the first time I load a mission it takes a long time, I think it is rebuilding shader caches or something like that. 

Top, you dont have to reinstall the game if you get a new SSD, you can copy the folder and put it in a new location and use the windows command prompt to link the two locations in the registry.  I just picked up a new SDD (Samsung 850 Pro 256GB for $109 at New Egg) and I am going to use the copy method I am talking about and I will let you know how well it works.

MattE
« Last Edit: January 31, 2018, 08:42:19 pm by AKA_MattE »

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Offline AKA_Topgun

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Re: DCS World 2.5 Changelog and Updates
« Reply #10 on: January 31, 2018, 07:50:06 pm »
Ok MattE, keep me posted.  I'm thinking of picking up a Samsung EVO SSD soon. 

Offline HellCat (Sully)

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Re: DCS World 2.5 Changelog and Updates
« Reply #11 on: February 01, 2018, 03:41:35 am »
You can get a Crucial MX500 500GB SSD for $135  ....I've run one for the last 6 months without issue .Cloned my old drive over no sweat ....Win 7 Ultimate.

https://www.amazon.com/Crucial-MX500-500GB-NAND-Internal/dp/B0784SLQM6/ref=dp_ob_title_ce
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Offline AKA_MattE

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Re: DCS World 2.5 Changelog and Updates
« Reply #12 on: February 01, 2018, 10:05:02 am »
Guys, I will not be able to get on until after 9:00 MST.  I know Jstek wants to test his mission which sounds fun to me. 

I am also having issues with 2.5 and multiplayer, at least with the large MP servers.  I am maxing out my RAM (actually my Commit Charge) and it is crashing my game.  This was a problem I was seeing in 2.0 Alpha, but only with the Mig 21.  I think there is a couple of issues (BUGS) going on.  First off for some reason when I join Blue flag or the 104th, the server puts on about 4 GB of more stuff into my RAM, for example flying offline quick mission I am using about 9 GB of RAM, but on Blue Flag or the 104th that jumps to 13 GB, I seriously doubt that those mission file are 4 GB, not to mention if the mission files were really 4 GB they would take a couple of hours to DL..  Secondly there is an issue with the Reserved Memory, When I am flying offline as I mentioned My RAM usage is about 9 GB with about 4 GB Reserved and 3 GB Free, it seems that when the game fails to load all the way in MP (which happens a lot) it keeps a lot more in the reserve, so it jumps up to 7 GB leaving no free RAM, I need to test a little more and see where the RAM Used/Reserved/Free lands when a MP server loads first time, but I am betting that the Reserved and Used are lower, at least at first.  Now my system setting are exasperating the issue, I have my page file off (always have) so there is no Virtual memory for my system to fall back on, so when the Used RAM and Reserved RAM is at 16 GB the Commit Charge is 100% without virtual memory to use and the game crashes.   I Changed the Page file and opened up 8 GB on my new drive and I flew a mission on the 104th and didn’t get to 100% Commit Charge so it worked, but I am hoping they get this Bug sorted out and I can go back to 100% RAM with no page file. 

MattE

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Offline AKA_Relent

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Re: DCS World 2.5 Changelog and Updates
« Reply #13 on: February 01, 2018, 10:11:22 am »
Thanks for all the info.  I’ve upgraded my OB to 2.5, flew a quick mission and was getting good performance with my medium-high settings.  The RAM usage is higher than before even offline.  I can’t run one of my big missions in 2.5 that I flew in 1.5.8 - it loads up around 60% and freezes.  I notice at that time that my 16GB of ram is 99% utilized, so DCS is using a lot more memory than before, not even including MP code.

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Re: DCS World 2.5 Changelog and Updates
« Reply #14 on: February 01, 2018, 11:29:40 am »
OK, so what are the pros and cons of using a page file/virtual memory.

I have alway used one   and dont think i have taken a hit.

The above does make me glad that I got 32 GM of RAM.
« Last Edit: February 01, 2018, 08:20:08 pm by AKA_Clutter »


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