Author Topic: AKA DCS Multiplayer Training Server Development thread  (Read 546 times)

Offline AKA_Topgun

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AKA DCS Multiplayer Training Server Development thread
« on: September 30, 2018, 10:16:25 am »
This thread has been started so people can place feedback here regarding bugs (or potential bugs) found on the server.  Confirm results of testing done.  And a forum for suggesting new features/tweaks, etc. 

Newest version is now 2.4o.  - Removed the static red FARP in the helicopter range and moved the Blue Flag target FARP South of Senaki into that location.  Added a second group of
IR-ZSU targets so the FARP can be 'reset' 3 additional times.  Will do more later once I have tested some.  Fixed the infantry spawning logic (I think).  Added a AJS37 to Krymsk airfield so it could practice
BK-90 or bomb runs on a FARP target. 

Note: Since it moved locations to a different sandbox it is now found under the Helixopter area menu.

« Last Edit: September 30, 2018, 07:24:35 pm by AKA_Topgun »

Offline AKA_Clutter

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #1 on: September 30, 2018, 04:40:22 pm »
Are there choppers close enough to not nake it a pain to fly there?


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Offline AKA_Topgun

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #2 on: September 30, 2018, 04:58:51 pm »
Around 15 nm from the airfield and from the Krymsk FARP.  So not far at all.  I may add one set of defenses that include a SA-6 so will HAVE to be that far away or else it may threatening to everyone else operating in and out of the airfield.

Offline AKA_Topgun

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #3 on: October 01, 2018, 04:49:27 am »
There are now 4 different FARP setups that can be called.  Some are fairly straightforward but a couple of them have additional surprises similar to what you would find on Blue Flag.  So be warned.  ;) 

Offline AKA_MattE

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #4 on: October 01, 2018, 08:56:01 am »
Nice Top!

MattE

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Offline AKA_Relent

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #5 on: October 01, 2018, 09:00:25 am »
Sounds good, thanks Top.

Offline AKA_MattE

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #6 on: October 01, 2018, 02:30:16 pm »
Using the Mig 21/F-5 for fast strikes in BF is something I would like to test (in our server) and Explore in BF.  Using these two planes to hit FARPS and Fuel when they can operate out of forward bases.  I was working on using the F-5 hitting FARPS in the Caucuses BF a while back where I would come in at Alt (over 14K) and drop bombs or fire rockets at the air defenses, it is survivable but tricky to say the least.   I am wondering if the GROM guided missile might be able to take out the IR SAMs and then use rockets on the AAA?

MattE

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Offline AKA_Clutter

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #7 on: October 01, 2018, 02:53:49 pm »
Matte,

Sounds interesting.


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Offline AKA_Topgun

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #8 on: October 01, 2018, 08:33:03 pm »
Tested the FARPs tonight.  The logic works. 

But I have too many defenses at the FARPs (have about double the number of SAMs that should be there currently).  Will need to adjust.  Unless you guys want this to be harder.  :)

Offline AKA_Clutter

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #9 on: October 02, 2018, 05:27:56 am »
I would say mirror BF as close as possible, at most 10% harder.
« Last Edit: October 02, 2018, 09:15:08 am by AKA_Clutter »


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Offline AKA_MattE

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #10 on: October 02, 2018, 09:04:59 am »
I agree, keep it as close to BF as possible.

MattE

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Offline AKA_Relent

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #11 on: October 02, 2018, 11:44:03 am »
Should be able to make multiple copies of the defense group you eventually set up there, then write some triggers to reset them around the FARP a number of times based on the F10 menus, while at the same time removing the destroyed units (if deactivating groups does that, otherwise the carcasses will remain).

Should be a good way to repeatedly practice attacking a FARP.

S! Rel

Offline AKA_Big10

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #12 on: October 07, 2018, 05:40:27 am »
Hey Top, can you add a few more Hornets to the north base and is the mission we played last night available for download so I can pratice the farp stuff. Thanks

Offline Recon

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #13 on: October 07, 2018, 05:26:08 pm »
also need red cap spawning in - Su27's - can't take a FARP without pushing those pesky fighters out of the way first!

Offline AKA_Topgun

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Re: AKA DCS Multiplayer Training Server Development thread
« Reply #14 on: October 07, 2018, 06:39:12 pm »
Roger.  Will work on it.