Author Topic: Rear Aircraft Spawns in the Campaign  (Read 246 times)

Offline AKA_Scorp

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Rear Aircraft Spawns in the Campaign
« on: January 04, 2019, 08:39:38 pm »
Here are the settings:

Quote
# Whether spawn restrictions are in place
    SpawnRestrictions: true
    # Every time a player shoots down 3 planes, they get an additional fresh luxury spawn. This bonus is reset when the pilot is killed or captured. (per player)
    MaxLuxuryBonusSpawns: 2
    # Max number of "best plane" spawns at rear airfield (per player)
    FreshLuxurySpawns: 2
    # Max number of fighter spawns at rear airfield (per player)
    FreshFighterSpawns: 5
    # Max number of attacker spawns at rear airfield (per player)
    FreshAttackerSpawns: 5
    # Max number of bomber spawns at rear airfield (per player)
    FreshBomberSpawns: 3
    # Max number of transport spawns at rear airfield (per player)
    FreshTransportSpawns: 3
    # Number of new fresh fighter spawns each new mission (per player)
    FreshFighterRefill: 1.5
    # Number of new fresh attacker spawns each new mission (per player)
    FreshAttackerRefill: 1.5
    # Number of new fresh bomber spawns each new mission (per player)
    FreshBomberRefill: 1.0
    # Number of new fresh transport spawns each new mission (per player)
    FreshTransportRefill: 1.0
    # Max amount of cash a player can hold
    MaxCash: 10000
    # Initial amount of cash for each player
    InitialCash: 0
AKA_Scorp

Offline AKA_Scorp

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Re: Rear Aircraft Spawns in the Campaign
« Reply #1 on: January 04, 2019, 08:44:35 pm »
Coconut has it set up that each category of Aircraft has a maximum number of spawns for each Pilot and a set number of new spawns/category to fill this up for aircraft lost.

What I am thinking is set the fighters and attackers to 10 with 10 new each mission (that way you start every mission with 10) and set the bombers and transports to 5 with 5 new each mission.

Thoughts?

AKA_Scorp

Offline AKA_Taipan

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Re: Rear Aircraft Spawns in the Campaign
« Reply #2 on: January 05, 2019, 06:01:47 am »
I think that sounds good.
It woul also promote some care with the aircraft.
.
Cheers

Tai


Sink your teeth in...Let go only when dead.

Offline AKA_Ramstein

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Re: Rear Aircraft Spawns in the Campaign
« Reply #3 on: January 05, 2019, 07:19:14 am »
last night was a good night.... can't wait until we get bodenplate !   ;)

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Offline AKA_Relent

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Re: Rear Aircraft Spawns in the Campaign
« Reply #4 on: January 05, 2019, 05:03:52 pm »
Sounds like a good start.  Question - is this for the spawn base only?  What about the forward bases?  Or is this for each pilot regardless of airbases?

Thanks, S!
Rel

Offline AKA_Scorp

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Re: Rear Aircraft Spawns in the Campaign
« Reply #5 on: January 07, 2019, 01:07:24 pm »
Sounds like a good start.  Question - is this for the spawn base only?  What about the forward bases?  Or is this for each pilot regardless of airbases?

Thanks, S!
Rel

This only effects the spawn bases.  As far as I can figure out:

  • The AI move AC forward and those are available to anyone as a pool at each field
  • AC that you move forward are only available to you
  • Static AC on the ground that are destroyed and AI aircraft that are shot down are removed from the pool for each airfield
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Offline AKA_Relent

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Re: Rear Aircraft Spawns in the Campaign
« Reply #6 on: January 09, 2019, 02:27:15 pm »
Thanks for the explanation Scorp.

S! Rel