Author Topic: Updated the AKA campaign #2 / mission #1  (Read 192 times)

Offline AKA_Relent

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Updated the AKA campaign #2 / mission #1
« on: February 10, 2019, 02:32:16 pm »
2/10/2019 - AKA_C2_M1_v26 (mission #1, version 26)
- Added KC-135 MPRS tanker (drogue) for AA refueling of F/A-18C, AV8B/NA and M-2000C
- Added separate AJTAC reapers for using LGB's over Charlie and Delta

https://www.dropbox.com/s/nj58629l590lwp8/AKA_C2_M1_v26.miz?dl=0

Let me know if you can't access it.

S! Rel


Online AKA_Topgun

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Re: Updated the AKA campaign #2 / mission #1
« Reply #1 on: February 10, 2019, 07:36:21 pm »
Thanks Rel.  I've saved a copy so I can host when need be.  I should probably host these over Clutter.  I think our computers are about the same horsepower now but I think I have more RAM which should help some if there are a lot of items active in the mission, and plus I usually stay on later so the mission can run longer.  :)

Online AKA_Clutter

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Re: Updated the AKA campaign #2 / mission #1
« Reply #2 on: February 11, 2019, 04:30:56 pm »
Works for me.

I haven't looked, but are the Harriers hot start.  Thrud had me change the cold start to a hot start due to some bug.


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Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #3 on: February 11, 2019, 05:08:56 pm »
Works for me.

I haven't looked, but are the Harriers hot start.  Thrud had me change the cold start to a hot start due to some bug.

Not sure, probably not - this is for the TPod as on cold start the point track doesn’t work, only works in hot start.  This impacts the targeting of moving units.  We can always make one of them hot start for Thrud :).

Edit - all of the AV8B's are hot start, so the point track should work...
« Last Edit: February 14, 2019, 11:26:10 pm by AKA_Relent »

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #4 on: February 14, 2019, 11:24:55 pm »
2/14/2019 - AKA_C2_M1_v27 (mission #1, version 27)
- Added KC-135 tanker (boom) for AA refueling of A-10A, A-10C, F-15C
- Added appropriate triggers for last few added types of spawnable aircraft, which keeps track of how many human pilots are flying in the mission (used to adjust mission difficulty as the mission progresses)

https://www.dropbox.com/s/0wkal7aki3grvz2/AKA_C2_M1_v27.miz?dl=0

S! Rel

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #5 on: March 02, 2019, 03:01:52 pm »
3/2/2019 - AKA_C2_M1_V28 (mission #1, version 28)

- Replaced the two AJTAC Reapers with two armed HMMWVs, one near Charlie town and one near Delta town.  Only to be used for any enemy static ground units in those areas.  This should reduce air radar contact confusion over the target area.
- Added the Stennis and spawnable F/A-18Cs on the carrier for some limited naval ops.
- Re-chose the tanker aircraft/saved the mission as suggested in the ED forum due to recent tanker updates.

https://www.dropbox.com/s/c82pcdxzclvleh4/AKA_C2_M1_v28.miz?dl=0

Let me know if you can't access it.

S! Rel

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #6 on: March 09, 2019, 06:09:08 pm »
3/9/2019 - AKA_C2_M1_V29 (mission #1, version 29)

- Updated the preset radio frequencies for some aircraft, adding home base/AWACs/Tanker/JTAC frequencies, in that order, if applicable
- Slightly adjusted the number of spawnable human and AI aircraft
- Added another ATAC near east Gali, for use if enemy air defense units spawn there.  Moved the JTAC vehicles to be closer to their targets, for more consistent comms success
- Fixed the AWACs settings

https://www.dropbox.com/s/7b61juwm0ta951r/AKA_C2_M1_v29.miz?dl=0

Let me know if you can't access it.

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #7 on: March 24, 2019, 11:03:56 pm »
3/20/2019 - AKA_C2_M1_V30 (mission #1, version 30)
- Added F-14B spawn points at Kolkhi and Stennis
- Added Tarawa and spawnable AV8Bs
- Rearranged the spawn points at Kolkhi to put more used aircraft nearer the runway
- Changed AV8B to ramp start (not hot ramp start) as the cold start point track bug was fixed

https://www.dropbox.com/s/jcykmv4j841w46b/AKA_C2_M1_v30.miz?dl=0

Let me know if you can't access it.

S! Rel

Edit - I made a couple small updates to the mission today, so if you already downloaded it you should download it again to refresh it.
« Last Edit: March 27, 2019, 08:19:34 pm by AKA_Relent »

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #8 on: March 30, 2019, 10:11:48 pm »
3/30/2019 - AKA_C2_M1_V31 (mission #1, version 31)

- Reduced/moved static AV8Bs on Tarawa to extreme bow/stern, hopefully fixing the "delay spawn" message for the AV8B spawns
- Added a couple (Georgian) Mig-19P spawn points at Kolkhi
- Slightly reduced the speed of the Russian moving columns, due to their not dispersing as much when attacked like before
- Moved the friendly AWACs aircraft slightly east, further away from the front line
- Updated the wind (may have been dynamic weather?), reducing and changing direction to south east (I think!) so there's wind across the carrier decks
- Added labels to the waypoints for the F/A-18C and AV8B for clearer navigation points

https://www.dropbox.com/s/zxfhl4gf1z5cd4z/AKA_C2_M1_v31.miz?dl=0

Let me know if you can't access it.

S! Rel

Online AKA_Topgun

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Re: Updated the AKA campaign #2 / mission #1
« Reply #9 on: March 31, 2019, 10:14:57 pm »
FYI Rel, I put up my server afterwards on Thur and Dino joined it and he had the same delayed issue with the Harrier spawns ... but I then tried to spawn in to all the spawn points on the Tarawas (moving and static ships) and was able to spawn in fine into all 4 spots.   So I'm thinking it is either a client issue that doesn't impact the host ... or it is his client specifically. 

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #10 on: March 31, 2019, 11:40:11 pm »
FYI Rel, I put up my server afterwards on Thur and Dino joined it and he had the same delayed issue with the Harrier spawns ... but I then tried to spawn in to all the spawn points on the Tarawas (moving and static ships) and was able to spawn in fine into all 4 spots.   So I'm thinking it is either a client issue that doesn't impact the host ... or it is his client specifically.

Rgr thanks Top - I reduced/moved the static aircraft to the edges of the deck so they shouldn't be an issue... I was able to spawn OK, although I hosted of course.

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #11 on: April 01, 2019, 11:52:40 am »
Needed to update the triggers for the newly added spawnable aircraft, so the latest mission file was refreshed - please re-download if you grabbed it before today.
S! Rel

Offline AKA_Relent

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Re: Updated the AKA campaign #2 / mission #1
« Reply #12 on: April 21, 2019, 04:22:04 pm »
4/21/2019 - AKA_C2_M1_V32 (mission #1, version 32)

- Removed the static AV8Bs from the Tarawa to hopefully avoid the "delayed" spawning message.
- Rearranged some of the enemy units at Charlie town so they are not hidden in the trees (at least until they disperse)
- Adjusted the friendly FAC vehicles' properties, making invincible/invulnerable higher
- Adjusted the spawn points on the Stennis

https://www.dropbox.com/s/tkavi53xvbhffet/AKA_C2_M1_v32.miz?dl=0

Let me know if you can't access it.

S! Rel
« Last Edit: April 21, 2019, 04:24:21 pm by AKA_Relent »