Author Topic: Through The Inferno (Las Vegas) - Highly dynamic and endless task-based mission  (Read 8 times)

Offline AKA_Ramstein

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** Not sure if we need to know this.. but those who work the script

UPDATE 09/03/19 -1: v1.55a


- Added new JTAC Auto Lase Logic to now include ELEVATION IN FT of the marked target:



Big thanks to SanekFl for helping me find the scripting logic to implement this.

Quote:
Originally Posted by SanekFl 
I looked into script and added target elevation info. Please review pull request
https://github.com/ciribob/DCS-JTACAutoLaze/pull/3

- Added a new map marker command "-delete jtac" that will remove the last zeus-spawned jtac. A new message appears when creating a zeus jtac to remind you of this new command and feature.

Through The Inferno (Las Vegas) - Highly dynamic and endless task-based mission
ED Forums » English » DCS World Topics » Missions and Campaigns » Through The Inferno (Las Vegas) - Highly dynamic and endless task-based mission
https://forums.eagle.ru/showthread.php?t=198219&page=5




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